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Add mcl_hunger.is_eating(name) API
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@ -43,6 +43,18 @@ mcl_hunger.debug = false
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-- Cooldown timers for each player, to force a short delay between consuming 2 food items
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mcl_hunger.last_eat = {}
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-- Is player eating API
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function mcl_hunger.is_eating(name)
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local result
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if name then
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if type(name) ~= "string" then
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name = name:get_player_name()
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end
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result = mcl_hunger.eat_internal[name].is_eating_no_padding
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end
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return result
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end
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-- Variables for each player, to handle delayed eating
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mcl_hunger.eat_internal = {}
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@ -52,6 +64,7 @@ minetest.register_on_joinplayer(function(player)
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mcl_hunger.eat_internal[name] = {
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is_eating = false,
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is_eating_no_padding = false,
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itemname = nil,
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item_definition = nil,
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hp_change = nil,
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@ -184,6 +197,7 @@ local function clear_eat_internal_and_timers(player, player_name)
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playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
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mcl_hunger.eat_internal[player_name] = {
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is_eating = false,
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is_eating_no_padding = false,
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itemname = nil,
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item_definition = nil,
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hp_change = nil,
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@ -253,6 +267,9 @@ minetest.register_globalstep(function(dtime)
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-- Eating delay code
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if mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
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mcl_hunger.eat_internal[player_name].is_eating = true
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mcl_hunger.eat_internal[player_name].is_eating_no_padding = true
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local control = player:get_player_control()
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local inv = player:get_inventory()
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local current_itemstack = player:get_wielded_item()
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@ -340,6 +357,7 @@ minetest.register_globalstep(function(dtime)
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elseif eat_start_timers[player] and eat_start_timers[player] > 0.2 then
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playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
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mcl_hunger.eat_internal[player_name].is_eating_no_padding = false
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elseif eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
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clear_eat_internal_and_timers(player, player_name)
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