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Keep empty bucket in Creative Mode
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77d5286bef
commit
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@ -168,7 +168,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
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(nn == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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-- Fill bucket, but not in Creative Mode
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if not minetest.setting_getbool("creative_mode") then
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new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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@ -179,7 +182,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
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elseif nn == "mcl_cauldrons:cauldron_3" then
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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new_bucket = ItemStack("bucket:bucket_water")
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if not minetest.setting_getbool("creative_mode") then
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new_bucket = ItemStack("bucket:bucket_water")
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end
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end
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-- Add liquid bucket and put it into inventory, if possible.
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