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Pathfinding optimisations and villager has earlier bed time
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@ -3,6 +3,9 @@ local mob_class = mcl_mobs.mob_class
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local PATHFINDING_FAIL_THRESHOLD = 100 -- no. of ticks to fail before giving up. 20p/s. 5s helps them get through door
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local PATHFINDING_FAIL_WAIT = 30 -- how long to wait before trying to path again
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local PATHING_START_DELAY = 4 -- When doing non-prioritised pathing, how long to wait until last mob pathed
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local PATHFINDING_SEARCH_DISTANCE = 50 -- How big the square is that pathfinding will look
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local PATHFINDING = "gowp"
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@ -107,14 +110,20 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_
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return wp_out
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end
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function mob_class:ready_to_path()
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local last_pathing_time = os.time()
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function mob_class:ready_to_path(prioritised)
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mcl_log("Check ready to path")
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if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then
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mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
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return false
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else
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mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
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return true
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local time_since_path_start = os.time() - last_pathing_time
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mcl_log("time_since_path_start: " .. tostring(time_since_path_start))
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if prioritised or (time_since_path_start) > PATHING_START_DELAY then
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mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
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return true
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end
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end
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end
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@ -144,7 +153,7 @@ local function calculate_path_through_door (p, cur_door_pos, t)
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if n.name == "air" then
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mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door))
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prospective_wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
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prospective_wp = minetest.find_path(p, pos_closest_to_door, PATHFINDING_SEARCH_DISTANCE, 1, 4)
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if prospective_wp then
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mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
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@ -154,7 +163,7 @@ local function calculate_path_through_door (p, cur_door_pos, t)
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if t then
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mcl_log("We have t, lets go from door to target")
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local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
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local wp_otherside_door_to_target = minetest.find_path(other_side_of_door, t, PATHFINDING_SEARCH_DISTANCE, 1, 4)
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if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
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append_paths (prospective_wp, wp_otherside_door_to_target)
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@ -190,9 +199,13 @@ local function calculate_path_through_door (p, cur_door_pos, t)
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return enriched_path
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end
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function mob_class:gopath(target,callback_arrived)
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function mob_class:gopath(target, callback_arrived, prioritised)
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if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
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if not self:ready_to_path() then return end
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if not self:ready_to_path(prioritised) then return end
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last_pathing_time = os.time()
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self.order = nil
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@ -200,7 +213,7 @@ function mob_class:gopath(target,callback_arrived)
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local t = vector.offset(target,0,1,0)
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--Check direct route
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local wp = minetest.find_path(p,t,150,1,4)
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local wp = minetest.find_path(p, t, PATHFINDING_SEARCH_DISTANCE, 1, 4)
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if not wp then
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mcl_log("### No direct path. Path through door closest to target.")
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@ -410,7 +423,7 @@ function mob_class:check_gowp(dtime)
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mcl_log("No current target")
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end
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local final_wp = minetest.find_path(p,self._target,150,1,4)
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local final_wp = minetest.find_path(p, self._target, PATHFINDING_SEARCH_DISTANCE, 1, 4)
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if final_wp then
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mcl_log("We can get to target here.")
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-- self.waypoints = final_wp
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@ -617,6 +617,13 @@ local function set_textures(self)
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self.object:set_properties({textures=badge_textures})
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end
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-- TODO Pass in self and if nitwit, go to bed later.
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local function is_night()
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local tod = minetest.get_timeofday()
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tod = ( tod * 24000 ) % 24000
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return tod > 17500 or tod < 6500
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end
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function get_activity(tod)
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-- night hours = tod > 18541 or tod < 5458
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if not tod then
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@ -626,8 +633,8 @@ function get_activity(tod)
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local lunch_start = 11000
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local lunch_end = 13500
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local work_start = 7000
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local work_end = 16500
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local work_start = 7500
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local work_end = 16000
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local activity = nil
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if weather_mod and mcl_weather.get_weather() == "thunder" then
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@ -635,7 +642,7 @@ function get_activity(tod)
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activity = SLEEP
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elseif (tod > work_start and tod < lunch_start) or (tod > lunch_end and tod < work_end) then
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activity = WORK
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elseif mcl_beds.is_night() then
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elseif is_night() then
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activity = SLEEP
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elseif tod > lunch_start and tod < lunch_end then
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activity = GATHERING
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@ -829,7 +836,7 @@ local function go_home(entity, sleep)
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else
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--minetest.log("Need to walk to home")
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end
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end)
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end, true)
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end
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end
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@ -1166,6 +1173,7 @@ local function do_work (self)
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self.order = nil
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return
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end
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self:gopath(jobsite, function(self, jobsite)
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if not self then
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--mcl_log("missing self. not good")
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@ -1309,7 +1317,7 @@ local function do_activity (self)
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local jobsite_valid = false
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if not mcl_beds.is_night() then
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if not is_night() then
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if self.order == SLEEP then self.order = nil end
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if not validate_jobsite(self) then
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