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Rearrange conditions to minimize executed code
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@ -450,18 +450,18 @@ function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
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end
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end
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local function handle_entity_collision(self, entity_def, projectile_def, object)
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local function handle_entity_collision(self, entity_def, projectile_def, object)
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local pos = self.object:get_pos()
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-- Arrows stuck in players can't collide with entities
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local dir = vector.normalize(self.object:get_velocity())
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if self._in_player then return end
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-- Check if this is allowed
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-- Check if this is allowed
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local allow_punching = projectile_def.allow_punching or true
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local allow_punching = projectile_def.allow_punching or true
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if type(allow_punching) == "function" then
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if type(allow_punching) == "function" then
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allow_punching = allow_punching(self, entity_def, projectile_def, object)
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allow_punching = allow_punching(self, entity_def, projectile_def, object)
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end
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end
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if self._in_player then allow_punching = false end
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if not allow_punching then return end
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if not allow_punching then return end
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local pos = self.object:get_pos()
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local dir = vector.normalize(self.object:get_velocity())
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local object_lua = object:get_luaentity()
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local object_lua = object:get_luaentity()
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-- Normally objects should be removed on collision with entities
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-- Normally objects should be removed on collision with entities
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