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Add additional gamerules for damage types
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@ -37,6 +37,15 @@ mcl_damage = {
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local damage_enabled = vl_tuning.setting("damage_enabled", "bool",{
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default = minetest.settings:get_bool("enabled_damage",true)
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})
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local fall_damage_enabled = vl_tuning.setting("gamerule:fallDamage", "bool", {
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default = true
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})
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local drowning_damage_enabled = vl_tuning.setting("gamerule:drowningDamage", "bool", {
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default = true
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})
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local fire_damage_enabled = vl_tuning.setting("gamerule:fireDamage", "bool", {
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default = true
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})
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function mcl_damage.register_modifier(func, priority)
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table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
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@ -155,10 +164,16 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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end, true)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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-- Check if damage is enabled
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if not damage_enabled[1] then return 0 end
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local mcl_reason = mcl_damage.from_mt(mt_reason)
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if not fire_damage_enabled[1] and mcl_reason.type == "fire" then return 0 end
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if not drowning_damage_enabled[1] and mcl_reason.type == "drown" then return 0 end
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if not fall_damage_enabled[1] and mcl_reason.type == "fall" then return 0 end
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if player:get_hp() > 0 then
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if hp_change < 0 then
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_reason)
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end
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end
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end, false)
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