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Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its attributes. * Define local variable to cache multiple accesses to `registered_nodes[]` and improve readability.
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@ -189,9 +189,10 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
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local v = vector.normalize(self.object:get_velocity())
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local v = vector.normalize(self.object:get_velocity())
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local crashpos = vector.subtract(pos, v)
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local crashpos = vector.subtract(pos, v)
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local crashnode = minetest.get_node(crashpos)
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local crashnode = minetest.get_node(crashpos)
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local cndef = minetest.registered_nodes[crashnode.name]
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-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
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-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
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if crashnode.name == "air" or
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if crashnode.name == "air" or
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(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
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(cndef and cndef.buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
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minetest.set_node(crashpos, {name = mobs_mc.items.fire})
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minetest.set_node(crashpos, {name = mobs_mc.items.fire})
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end
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end
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end
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end
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