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Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its attributes. * Define local variable to cache multiple accesses to `registered_nodes[]` and improve readability.
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@ -16,7 +16,8 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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if not eject_speed then
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if not eject_speed then
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eject_speed = 1
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eject_speed = 1
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end
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end
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local mother_stuck = minetest.registered_nodes[minetest.get_node(pos).name].walkable
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local mndef = minetest.registered_nodes[minetest.get_node(pos).name]
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local mother_stuck = mndef and mndef.walkable
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angle = math.random(0, math.pi*2)
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angle = math.random(0, math.pi*2)
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local children = {}
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local children = {}
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for i=1,children_count do
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for i=1,children_count do
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@ -26,7 +27,8 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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-- If child would end up in a wall, use position of the "mother", unless
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-- If child would end up in a wall, use position of the "mother", unless
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-- the "mother" was stuck as well
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-- the "mother" was stuck as well
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local speed_penalty = 1
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local speed_penalty = 1
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if (not mother_stuck) and minetest.registered_nodes[minetest.get_node(newpos).name].walkable then
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local cndef = minetest.registered_nodes[minetest.get_node(newpos).name]
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if (not mother_stuck) and cndef and cndef.walkable then
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newpos = pos
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newpos = pos
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speed_penalty = 0.5
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speed_penalty = 0.5
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end
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end
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