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Remove posibility of nil sky colors in overworld, add line break
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2145470f63
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@ -46,12 +46,12 @@ function dimension_handlers.overworld(player, sky_data)
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sky_data.sky = {
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type = "regular",
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sky_color = {
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day_sky = day_color,
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day_horizon = day_color,
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dawn_sky = dawn_color,
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dawn_horizon = dawn_color,
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night_sky = night_color,
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night_horizon = night_color,
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day_sky = day_color or "#7BA4FF",
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day_horizon = day_color or "#C0D8FF",
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dawn_sky = dawn_color or "7BA4FF",
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dawn_horizon = dawn_color or "#C0D8FF",
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night_sky = night_color or "000000",
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night_horizon = night_color or "4A6790",
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fog_sun_tint = "#ff5f33",
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fog_moon_tint = nil,
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fog_tint_type = "custom",
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@ -81,12 +81,12 @@ function dimension_handlers.overworld(player, sky_data)
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sky_data.sky = {
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type = "regular",
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sky_color = {
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day_sky = day_color,
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day_horizon = day_color,
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dawn_sky = dawn_color,
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dawn_horizon = dawn_color,
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night_sky = night_color,
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night_horizon = night_color,
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day_sky = day_color or "#7BA4FF",
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day_horizon = day_color or "#C0D8FF",
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dawn_sky = dawn_color or "7BA4FF",
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dawn_horizon = dawn_color or "#C0D8FF",
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night_sky = night_color or "000000",
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night_horizon = night_color or "4A6790",
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},
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clouds = true,
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}
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@ -167,7 +167,8 @@ function dimension_handlers.nether(player, sky_data)
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end
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function dimension_handlers.void(player, sky_data)
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sky_data.sky = { type = "plain",
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sky_data.sky = {
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type = "plain",
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base_color = "#000000",
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clouds = false,
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}
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