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synced 2024-12-03 00:03:46 +01:00
Add Bad Omen Effect
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@ -47,45 +47,49 @@ mcl_raids.wave_definitions = {
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},
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},
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}
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}
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mcl_raids.spawn_raid = function(pos, wave)
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local illager_count = 0
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local spawnable = false
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local r = 32
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local n = 12
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local i = math.random(1, n)
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,0,100,0), vector.offset(raid_pos,0,-100,0), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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if sn and #sn > 0 then
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spawn_pos = sn[1]
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if spawn_pos then
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minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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spawnable = true
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else
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minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
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end
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elseif not sn then
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minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
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end
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if spawnable and spawn_pos then
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for _, raiddefs in pairs(mcl_raids.wave_definitions) do
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local wave_count = raiddefs.wave_1
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for i = 0, wave_count do
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local entity = minetest.add_entity(spawn_pos, raiddefs.illager_name)
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if entity then
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local l = entity:get_luaentity()
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l.raidmember = true
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illager_count = illager_count + 1
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end
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end
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end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. illager_count .. ".")
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end
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end
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minetest.register_chatcommand("spawn_raid", {
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minetest.register_chatcommand("spawn_raid", {
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privs = {
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privs = {
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server = true,
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server = true,
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},
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},
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func = function(name)
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func = function(name)
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local wave = 1
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local wave = 1
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local illager_count = 0
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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local pos = player:get_pos()
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local pos = player:get_pos()
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local spawnable = false
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mcl_raids.spawn_raid(pos, wave)
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local r = 32
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local n = 12
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local i = math.random(1, n)
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,0,100,0), vector.offset(raid_pos,0,-100,0), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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if sn and #sn > 0 then
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spawn_pos = sn[1]
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if spawn_pos then
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minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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spawnable = true
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else
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minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
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end
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elseif not sn then
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minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
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end
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if spawnable and spawn_pos then
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for _, raiddefs in pairs(mcl_raids.wave_definitions) do
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local wave_count = raiddefs.wave_1
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for i = 0, wave_count do
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local entity = minetest.add_entity(spawn_pos, raiddefs.illager_name)
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if entity then
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local l = entity:get_luaentity()
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l.raidmember = true
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illager_count = illager_count + 1
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end
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end
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end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. illager_count .. ".")
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end
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end
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end
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})
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})
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@ -19,6 +19,7 @@ get_chat_function["water_breathing"] = mcl_potions.water_breathing_func
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get_chat_function["leaping"] = mcl_potions.leaping_func
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get_chat_function["leaping"] = mcl_potions.leaping_func
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get_chat_function["swiftness"] = mcl_potions.swiftness_func
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get_chat_function["swiftness"] = mcl_potions.swiftness_func
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get_chat_function["heal"] = mcl_potions.healing_func
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get_chat_function["heal"] = mcl_potions.healing_func
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get_chat_function["bad_omen"] = mcl_potions.bad_omen_func
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minetest.register_chatcommand("effect",{
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minetest.register_chatcommand("effect",{
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params = S("<effect> <duration> [<factor>]"),
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params = S("<effect> <duration> [<factor>]"),
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@ -9,6 +9,7 @@ EF.leaping = {}
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EF.swift = {} -- for swiftness AND slowness
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EF.swift = {} -- for swiftness AND slowness
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EF.night_vision = {}
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EF.night_vision = {}
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EF.fire_proof = {}
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EF.fire_proof = {}
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EF.bad_omen = {}
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local EFFECT_TYPES = 0
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local EFFECT_TYPES = 0
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for _,_ in pairs(EF) do
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for _,_ in pairs(EF) do
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@ -350,6 +351,28 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Check for Bad Omen
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for player, vals in pairs(EF.bad_omen) do
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is_player = player:is_player()
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entity = player:get_luaentity()
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EF.bad_omen[player].timer = EF.bad_omen[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#0b6138") end
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if EF.bad_omen[player] and EF.bad_omen[player].timer >= EF.bad_omen[player].dur then
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EF.bad_omen[player] = nil
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mcl_raids.spawn_raid(player:get_pos(), 1)
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if is_player then
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meta = player:get_meta()
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meta:set_string("_had_bad_omen", minetest.serialize(EF.bad_omen[player]))
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potions_set_hud(player)
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end
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end
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end
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end)
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end)
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-- Prevent damage to player with Fire Resistance enabled
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-- Prevent damage to player with Fire Resistance enabled
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@ -386,6 +409,7 @@ function mcl_potions._clear_cached_player_data(player)
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EF.swift[player] = nil
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EF.swift[player] = nil
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EF.night_vision[player] = nil
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EF.night_vision[player] = nil
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EF.fire_proof[player] = nil
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EF.fire_proof[player] = nil
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EF.bad_omen[player] = nil
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meta = player:get_meta()
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meta = player:get_meta()
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meta:set_int("night_vision", 0)
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meta:set_int("night_vision", 0)
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@ -429,6 +453,7 @@ function mcl_potions._save_player_effects(player)
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meta:set_string("_is_swift", minetest.serialize(EF.swift[player]))
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meta:set_string("_is_swift", minetest.serialize(EF.swift[player]))
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meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
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meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
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meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
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meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
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meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
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end
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end
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@ -480,6 +505,10 @@ function mcl_potions._load_player_effects(player)
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EF.fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
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EF.fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
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end
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end
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if minetest.deserialize(meta:get_string("_had_bad_omen")) then
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EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
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end
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end
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end
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-- Returns true if player has given effect
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-- Returns true if player has given effect
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@ -966,3 +995,22 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
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end
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end
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return exting
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return exting
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end
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end
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function mcl_potions.bad_omen_func(player, null, duration)
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if not EF.bad_omen[player] then
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EF.bad_omen[player] = {dur = duration, timer = 0}
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else
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local victim = EF.bad_omen[player]
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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if player:is_player() then
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potions_set_icons(player)
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end
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end
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@ -1,2 +1,2 @@
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name = mcl_potions
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name = mcl_potions
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depends = mcl_core, mcl_farming, mcl_mobitems, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip
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depends = mcl_core, mcl_farming, mcl_mobitems, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip, mcl_raids
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BIN
mods/ITEMS/mcl_potions/textures/mcl_potions_effect_bad_omen.png
Normal file
BIN
mods/ITEMS/mcl_potions/textures/mcl_potions_effect_bad_omen.png
Normal file
Binary file not shown.
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