Cleaning up old files and using a night-vision lite method.
@ -422,3 +422,8 @@ function mcl_potions.fire_resistance_func(player, duration)
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end
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function mcl_potions.night_vision_func(player, duration)
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player:override_day_night_ratio(0.45)
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end
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@ -316,7 +316,7 @@ local output_table = {
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local enhancement_table = {}
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local extension_table = {}
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local potions = {"awkward", "mundane", "thick"}
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for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","regeneration","invisibility","weakness","water_breathing"}) do
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for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","regeneration","invisibility","weakness","water_breathing","night_vision"}) do
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table.insert(potions, potion)
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@ -152,10 +152,43 @@ minetest.register_craftitem("mcl_potions:harming_2", {
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minetest.register_craftitem("mcl_potions:night_vision", {
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description = S("Night Vision Potion"),
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_night_vision.png",
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inventory_image = "mcl_potions_night_vision.png",
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wield_image = potion_image("#009999"),
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inventory_image = potion_image("#009999"),
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groups = { brewitem = 1, food=0},
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.night_vision_func(user, 180)
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mcl_potions._use_potion(itemstack, user, "#009999")
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.night_vision_func(user, 180)
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mcl_potions._use_potion(itemstack, user, "#009999")
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return itemstack
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end,
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})
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minetest.register_craftitem("mcl_potions:night_vision_plus", {
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description = S("Night Vision Potion +"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#000A0A"),
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inventory_image = potion_image("#000A0A"),
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groups = { brewitem = 1, food=0},
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.night_vision_func(user, 480)
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mcl_potions._use_potion(itemstack, user, "#000A0A")
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.night_vision_func(user, 480)
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mcl_potions._use_potion(itemstack, user, "#000A0A")
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return itemstack
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end,
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})
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@ -196,3 +196,11 @@ register_splash("water_breathing_plus", "Splash Fire Resistance", "#D0A040", {
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register_splash("water_breathing_plus", "Splash Fire Resistance +", "#E0B050", {
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 360*redx) end
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})
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register_splash("night_vision", "Splash Night Vision", "#009999", {
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 135*redx) end
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})
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register_splash("night_vision_plus", "Splash Night Vision +", "#000A0A", {
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 360*redx) end
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})
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