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Integrate delayed eating to item eat code
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@ -38,7 +38,23 @@ function minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, poi
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local can_eat_when_full = creative or (mcl_hunger.active == false)
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or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
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-- Don't allow eating when player has full hunger bar (some exceptional items apply)
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if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
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if not no_eat_delay and not mcl_hunger.eat_internal[name].is_eating and not mcl_hunger.eat_internal[name].do_item_eat and (can_eat_when_full or (mcl_hunger.get_hunger(user) < 20)) then
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local itemname = itemstack:get_name()
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mcl_hunger.eat_internal[name].is_eating = true
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mcl_hunger.eat_internal[name].itemname = itemname
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mcl_hunger.eat_internal[name].item_definition = minetest.registered_items[itemname]
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mcl_hunger.eat_internal[name].hp_change = hp_change
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mcl_hunger.eat_internal[name].replace_with_item = replace_with_item
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mcl_hunger.eat_internal[name].itemstack = itemstack
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mcl_hunger.eat_internal[name].user = user
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mcl_hunger.eat_internal[name].pointed_thing = pointed_thing
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elseif (mcl_hunger.eat_internal[name].do_item_eat or no_eat_delay) and (can_eat_when_full or (mcl_hunger.get_hunger(user) < 20)) then
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if mcl_hunger.eat_internal[name]._custom_itemstack and
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mcl_hunger.eat_internal[name]._custom_wrapper and
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mcl_hunger.eat_internal[name]._custom_itemstack == itemstack then
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mcl_hunger.eat_internal[name]._custom_wrapper(name)
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end
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itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(minetest.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
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@ -47,6 +63,7 @@ function minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, poi
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end
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end
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mcl_hunger.last_eat[name] = os.time()
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user:get_inventory():set_stack("main", user:get_wield_index(), itemstack)
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end
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end
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@ -129,49 +146,9 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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--local hp = user:get_hp()
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local pos = user:get_pos()
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-- player height
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pos.y = pos.y + 1.5
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local foodtype = minetest.get_item_group(itemname, "food")
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if foodtype == 3 then
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-- Item is a drink, only play drinking sound (no particle)
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minetest.sound_play("survival_thirst_drink", {
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max_hear_distance = 12,
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gain = 1.0,
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pitch = 1 + math.random(-10, 10)*0.005,
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object = user,
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}, true)
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else
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-- Assume the item is a food
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-- Add eat particle effect and sound
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local def = minetest.registered_items[itemname]
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local texture = def.inventory_image
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if not texture or texture == "" then
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texture = def.wield_image
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end
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-- Special item definition field: _food_particles
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-- If false, force item to not spawn any food partiles when eaten
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if def._food_particles ~= false and texture and texture ~= "" then
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local v = user:get_velocity() or user:get_player_velocity()
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for i = 0, math.min(math.max(8, hunger_change*2), 25) do
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minetest.add_particle({
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pos = { x = pos.x, y = pos.y, z = pos.z },
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velocity = vector.add(v, { x = math.random(-1, 1), y = math.random(1, 2), z = math.random(-1, 1) }),
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acceleration = { x = 0, y = math.random(-9, -5), z = 0 },
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expirationtime = 1,
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size = math.random(1, 2),
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collisiondetection = true,
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vertical = false,
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texture = "[combine:3x3:" .. -i .. "," .. -i .. "=" .. texture,
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})
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end
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end
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minetest.sound_play("mcl_hunger_bite", {
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max_hear_distance = 12,
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gain = 1.0,
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pitch = 1 + math.random(-10, 10)*0.005,
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object = user,
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}, true)
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end
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local def = minetest.registered_items[itemname]
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mcl_hunger.eat_effects(user, itemname, pos, hunger_change, def)
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if mcl_hunger.active and hunger_change then
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-- Add saturation (must be defined in item table)
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@ -226,6 +203,61 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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end
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end
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function mcl_hunger.eat_effects(user, itemname, pos, hunger_change, item_def, pitch)
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if user and itemname and pos and hunger_change and item_def then
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local name = user:get_player_name()
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if mcl_hunger.eat_internal[name] and mcl_hunger.eat_internal[name].do_item_eat then
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pitch = 0.95
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end
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local def = item_def
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-- player height
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pos.y = pos.y + 1.5
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local foodtype = minetest.get_item_group(itemname, "food")
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if foodtype == 3 then
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-- Item is a drink, only play drinking sound (no particle)
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minetest.sound_play("survival_thirst_drink", {
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max_hear_distance = 12,
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gain = 1.0,
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pitch = pitch or 1 + math.random(-10, 10)*0.005,
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object = user,
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}, true)
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else
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-- Assume the item is a food
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-- Add eat particle effect and sound
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--local def = minetest.registered_items[itemname]
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local texture = def.inventory_image
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if not texture or texture == "" then
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texture = def.wield_image
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end
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-- Special item definition field: _food_particles
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-- If false, force item to not spawn any food partiles when eaten
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if def._food_particles ~= false and texture and texture ~= "" then
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local v = user:get_velocity() or user:get_player_velocity()
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for i = 0, math.min(math.max(8, hunger_change*2), 25) do
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minetest.add_particle({
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pos = { x = pos.x, y = pos.y, z = pos.z },
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velocity = vector.add(v, { x = math.random(-1, 1), y = math.random(1, 2), z = math.random(-1, 1) }),
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acceleration = { x = 0, y = math.random(-9, -5), z = 0 },
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expirationtime = 1,
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size = math.random(1, 2),
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collisiondetection = true,
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vertical = false,
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texture = "[combine:3x3:" .. -i .. "," .. -i .. "=" .. texture,
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})
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end
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end
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minetest.sound_play("mcl_hunger_bite", {
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max_hear_distance = 12,
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gain = 1.0,
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pitch = pitch or 1 + math.random(-10, 10)*0.005,
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object = user,
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}, true)
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end
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else
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return false
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end
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end
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if mcl_hunger.active then
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-- player-action based hunger changes
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minetest.register_on_dignode(function(pos, oldnode, player)
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