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Merge pull request 'performance_fix_raids' (#3092) from performance_fix_raids into release/0.81.1
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3092 Increases performance. Tested by myself, and by other players.
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commit
997b6875a2
@ -102,6 +102,7 @@ function check_events(dtime)
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for _,e in pairs(mcl_events.registered_events) do
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local pp = e.cond_start()
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if pp then
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--minetest.log("It's gonna start the raid maybe")
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for _,p in pairs(pp) do
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local start = true
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if e.exclusive_to_area then
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@ -110,11 +111,14 @@ function check_events(dtime)
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end
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end
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if start then
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--minetest.log("It's gonna start the raid definitely")
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start_event(p,e)
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elseif DBG then
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mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
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end
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end
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else
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--minetest.log("Do not start this raid")
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end
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end
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for idx,ae in pairs(active_events) do
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@ -471,7 +471,7 @@ local set_yaw = function(self, yaw, delay, dtime)
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if self.shaking and dtime then
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yaw = yaw + (random() * 2 - 1) * 5 * dtime
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end
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update_roll(self)
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--update_roll(self)
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return yaw
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end
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@ -822,7 +822,7 @@ local update_tag = function(self)
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nametag = tag,
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})
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update_roll(self)
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--update_roll(self)
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end
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-- drop items
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@ -4457,7 +4457,7 @@ local mob_step = function(self, dtime)
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yaw = yaw + (random() * 2 - 1) * 5 * dtime
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end
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self.object:set_yaw(yaw)
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update_roll(self)
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--update_roll(self)
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end
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-- end rotation
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@ -217,7 +217,7 @@ function mcl_raids.find_villager(pos)
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end
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function mcl_raids.find_bed(pos)
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return minetest.find_node_near(pos,128,{"mcl_beds:bed_red_bottom"})
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return minetest.find_node_near(pos,32,{"mcl_beds:bed_red_bottom"})
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end
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function mcl_raids.find_village(pos)
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@ -292,11 +292,13 @@ mcl_events.register_event("raid",{
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exclusive_to_area = 128,
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enable_bossbar = true,
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cond_start = function(self)
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--minetest.log("Cond start raid")
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local r = {}
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for _,p in pairs(minetest.get_connected_players()) do
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if mcl_potions.player_has_effect(p,"bad_omen") then
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local raid_pos = mcl_raids.find_village(p:get_pos())
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if raid_pos then
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--minetest.log("We have a raid position. Start raid")
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table.insert(r,{ player = p:get_player_name(), pos = raid_pos })
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end
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end
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@ -10,10 +10,14 @@ local function spawn_zombies(self)
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local p = vector.offset(nn[i%#nn],0,1,0)
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if check_spawn_pos(p) then
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local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
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local l = m:get_luaentity()
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mcl_mobs:gopath(m:get_luaentity(),self.pos)
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table.insert(self.mobs,m)
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self.health_max = self.health_max + l.health
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if m then
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local l = m:get_luaentity()
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mcl_mobs:gopath(m:get_luaentity(), self.pos)
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table.insert(self.mobs, m)
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self.health_max = self.health_max + l.health
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else
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--minetest.log("Failed to spawn zombie at location: " .. minetest.pos_to_string(p))
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end
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end
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end
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end
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@ -26,15 +30,24 @@ mcl_events.register_event("zombie_siege",{
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exclusive_to_area = 128,
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enable_bossbar = false,
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cond_start = function(self)
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--minetest.log("Cond start zs")
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local r = {}
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local t = minetest.get_timeofday()
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local pr = PseudoRandom(minetest.get_day_count())
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local rnd = pr:next(1,10)
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local t = minetest.get_timeofday()
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local r = {}
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for _,p in pairs(minetest.get_connected_players()) do
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local village = mcl_raids.find_village(p:get_pos())
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if t < 0.04 and village and rnd == 1 then
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table.insert(r,{ player = p:get_player_name(), pos = village})
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if t < 0.04 and rnd == 1 then
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--minetest.log("Well, it's siege time")
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for _,p in pairs(minetest.get_connected_players()) do
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local village = mcl_raids.find_village(p:get_pos())
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if village then
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--minetest.log("Found village")
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table.insert(r,{ player = p:get_player_name(), pos = village})
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end
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end
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else
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--minetest.log("Not night for a siege, or not success")
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end
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if #r > 0 then return r end
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end,
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