mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-28 20:27:30 +01:00
Refactor mcl_dungeons
This commit is contained in:
parent
4625d2e8f8
commit
99a54319b1
@ -55,7 +55,7 @@ local get_loot = function()
|
||||
|
||||
return items
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Buffer for LuaVoxelManip
|
||||
local lvm_buffer = {}
|
||||
@ -153,31 +153,34 @@ minetest.register_on_generated(function(minp, maxp)
|
||||
end
|
||||
|
||||
-- Check conditions. If okay, start generating
|
||||
|
||||
-- But prepare random chest positions beforehand
|
||||
-- We assign each position at the wall a number and each chest gets one of these numbers randomly
|
||||
local totalChests = 2
|
||||
local totalChestSlots = (dim.x-1) * (dim.z-1)
|
||||
local chestSlots = {}
|
||||
-- There is a small chance that both chests have the same slot.
|
||||
-- In that case, we give a 2nd chance for the 2nd chest to get spawned.
|
||||
-- If it failed again, tough luck! We stick with only 1 chest spawned.
|
||||
local lastRandom
|
||||
local secondChance = true -- second chance is still available
|
||||
for i=1, totalChests do
|
||||
local r = math.random(1, totalChestSlots)
|
||||
if r == lastRandom and secondChance then
|
||||
-- Oops! Same slot selected. Try again.
|
||||
r = math.random(1, totalChestSlots)
|
||||
secondChance = false
|
||||
end
|
||||
lastRandom = r
|
||||
table.insert(chestSlots, r)
|
||||
end
|
||||
table.sort(chestSlots)
|
||||
local currentChest = 1
|
||||
|
||||
if ceilingfloor_ok and openings >= 1 and openings <= 5 then
|
||||
-- Okay! Spawning starts!
|
||||
|
||||
-- First prepare random chest positions.
|
||||
-- Chests spawn at wall
|
||||
|
||||
-- We assign each position at the wall a number and each chest gets one of these numbers randomly
|
||||
local totalChests = 2
|
||||
local totalChestSlots = (dim.x-1) * (dim.z-1)
|
||||
local chestSlots = {}
|
||||
-- There is a small chance that both chests have the same slot.
|
||||
-- In that case, we give a 2nd chance for the 2nd chest to get spawned.
|
||||
-- If it failed again, tough luck! We stick with only 1 chest spawned.
|
||||
local lastRandom
|
||||
local secondChance = true -- second chance is still available
|
||||
for i=1, totalChests do
|
||||
local r = math.random(1, totalChestSlots)
|
||||
if r == lastRandom and secondChance then
|
||||
-- Oops! Same slot selected. Try again.
|
||||
r = math.random(1, totalChestSlots)
|
||||
secondChance = false
|
||||
end
|
||||
lastRandom = r
|
||||
table.insert(chestSlots, r)
|
||||
end
|
||||
table.sort(chestSlots)
|
||||
local currentChest = 1
|
||||
|
||||
-- Ceiling and floor
|
||||
local maxx, maxy, maxz = x+dim.x+1, y+dim.y+1, z+dim.z+1
|
||||
local chestSlotCounter = 1
|
||||
@ -185,7 +188,7 @@ minetest.register_on_generated(function(minp, maxp)
|
||||
for tz = z, maxz do
|
||||
for ty = y, maxy do
|
||||
local p_pos = area:index(tx, ty, tz)
|
||||
|
||||
|
||||
-- Floor
|
||||
if ty == y then
|
||||
if math.random(1,4) == 1 then
|
||||
|
Loading…
Reference in New Issue
Block a user