mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-09 01:03:50 +01:00
Fix the Pumpkin/Melon grass position.
Also, updated the license.
This commit is contained in:
parent
7630b1ca00
commit
99a7df7ce6
@ -1,16 +1,12 @@
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===FARMING MOD for MINETEST-C55===
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===FARMING MOD for MINETEST-C55===
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by PilzAdam
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by PilzAdam
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Modified heavily by MineClone 2 Dev Team.
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Introduction:
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Introduction:
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This mod adds farming to Minetest.
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This mod adds farming to Minetest.
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How to install:
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How to install see:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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How to use the mod:
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@ -25,22 +21,8 @@ For further information or help see:
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http://minetest.net/forum/viewtopic.php?id=2787
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http://minetest.net/forum/viewtopic.php?id=2787
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License:
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License:
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Sourcecode: WTFPL (see below)
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Sourcecode: CC-BY-SA 4 (see below)
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Graphics: WTFPL (see below)
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Graphics: CC-BY-SA 4 (see below)
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See also:
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See also:
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http://minetest.net/
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -69,7 +69,7 @@ function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
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interval = interval,
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interval = interval,
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chance = chance,
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chance = chance,
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action = function(pos, node)
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action = function(pos, node)
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local low_speed = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet"
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local low_speed = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name ~= "mcl_farming:soil_wet"
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mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
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mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
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end,
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end,
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})
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})
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@ -130,7 +130,7 @@ function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low
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stages = 1
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stages = 1
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end
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end
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stages = stages + math.ceil(intervals_counter)
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stages = stages + math.ceil(intervals_counter)
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local new_node = {name = plant_info.names[step+stages]}
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local new_node = { name = plant_info.names[step + stages] }
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if new_node.name == nil then
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if new_node.name == nil then
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new_node.name = plant_info.full_grown
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new_node.name = plant_info.full_grown
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end
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end
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@ -157,14 +157,14 @@ function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
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end
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end
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end
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end
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local pos = {x=pt.above.x, y=pt.above.y-1, z=pt.above.z}
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local pos = { x = pt.above.x, y = pt.above.y - 1, z = pt.above.z }
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local farmland = minetest.get_node(pos)
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local farmland = minetest.get_node(pos)
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pos= {x=pt.above.x, y=pt.above.y, z=pt.above.z}
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pos = { x = pt.above.x, y = pt.above.y, z = pt.above.z }
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local place_s = minetest.get_node(pos)
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local place_s = minetest.get_node(pos)
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if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
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if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
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minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, {pos = pos}, true)
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minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, { pos = pos }, true)
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minetest.add_node(pos, {name=plantname, param2 = minetest.registered_nodes[plantname].place_param2})
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minetest.add_node(pos, { name = plantname, param2 = minetest.registered_nodes[plantname].place_param2 })
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--local intervals_counter = get_intervals_counter(pos, 1, 1)
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--local intervals_counter = get_intervals_counter(pos, 1, 1)
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else
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else
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return
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return
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@ -179,7 +179,7 @@ end
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--[[ Helper function to create a gourd (e.g. melon, pumpkin), the connected stem nodes as
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--[[ Helper function to create a gourd (e.g. melon, pumpkin), the connected stem nodes as
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- full_unconnected_stem: itemstring of the full-grown but unconnceted stem node. This node must already be done
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- full_unconnected_stem: itemstring of the full-grown but unconnected stem node. This node must already be done
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- connected_stem_basename: prefix of the itemstrings used for the 4 connected stem nodes to create
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- connected_stem_basename: prefix of the itemstrings used for the 4 connected stem nodes to create
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- stem_itemstring: Desired itemstring of the fully-grown unconnected stem node
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- stem_itemstring: Desired itemstring of the fully-grown unconnected stem node
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- stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason
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- stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason
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@ -202,10 +202,10 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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}
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}
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local neighbors = {
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local neighbors = {
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{ x=-1, y=0, z=0 },
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{ x = -1, y = 0, z = 0 },
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{ x=1, y=0, z=0 },
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{ x = 1, y = 0, z = 0 },
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{ x=0, y=0, z=-1 },
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{ x = 0, y = 0, z = -1 },
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{ x=0, y=0, z=1 },
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{ x = 0, y = 0, z = 1 },
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}
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}
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-- Connect the stem at stempos to the first neighboring gourd block.
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-- Connect the stem at stempos to the first neighboring gourd block.
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@ -215,19 +215,19 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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if stem.name ~= full_unconnected_stem then
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if stem.name ~= full_unconnected_stem then
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return false
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return false
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end
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end
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for n=1, #neighbors do
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for n = 1, #neighbors do
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local offset = neighbors[n]
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local offset = neighbors[n]
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local blockpos = vector.add(stempos, offset)
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local blockpos = vector.add(stempos, offset)
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local block = minetest.get_node(blockpos)
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local block = minetest.get_node(blockpos)
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if block.name == gourd_itemstring then
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if block.name == gourd_itemstring then
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if offset.x == 1 then
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if offset.x == 1 then
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minetest.set_node(stempos, {name=connected_stem_names[1]})
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minetest.set_node(stempos, { name = connected_stem_names[1] })
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elseif offset.x == -1 then
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elseif offset.x == -1 then
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minetest.set_node(stempos, {name=connected_stem_names[2]})
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minetest.set_node(stempos, { name = connected_stem_names[2] })
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elseif offset.z == 1 then
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elseif offset.z == 1 then
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minetest.set_node(stempos, {name=connected_stem_names[3]})
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minetest.set_node(stempos, { name = connected_stem_names[3] })
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elseif offset.z == -1 then
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elseif offset.z == -1 then
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minetest.set_node(stempos, {name=connected_stem_names[4]})
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minetest.set_node(stempos, { name = connected_stem_names[4] })
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end
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end
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return true
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return true
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end
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end
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@ -238,13 +238,13 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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if not gourd_def.after_destruct then
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if not gourd_def.after_destruct then
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gourd_def.after_destruct = function(blockpos, oldnode)
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gourd_def.after_destruct = function(blockpos, oldnode)
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-- Disconnect any connected stems, turning them back to normal stems
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-- Disconnect any connected stems, turning them back to normal stems
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for n=1, #neighbors do
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for n = 1, #neighbors do
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local offset = neighbors[n]
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local offset = neighbors[n]
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local expected_stem = connected_stem_names[n]
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local expected_stem = connected_stem_names[n]
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local stempos = vector.add(blockpos, offset)
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local stempos = vector.add(blockpos, offset)
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local stem = minetest.get_node(stempos)
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local stem = minetest.get_node(stempos)
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if stem.name == expected_stem then
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if stem.name == expected_stem then
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minetest.add_node(stempos, {name=full_unconnected_stem})
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minetest.add_node(stempos, { name = full_unconnected_stem })
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try_connect_stem(stempos)
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try_connect_stem(stempos)
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end
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end
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end
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end
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@ -253,7 +253,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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if not gourd_def.on_construct then
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if not gourd_def.on_construct then
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function gourd_def.on_construct(blockpos)
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function gourd_def.on_construct(blockpos)
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-- Connect all unconnected stems at full size
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-- Connect all unconnected stems at full size
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for n=1, #neighbors do
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for n = 1, #neighbors do
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local stempos = vector.add(blockpos, neighbors[n])
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local stempos = vector.add(blockpos, neighbors[n])
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try_connect_stem(stempos)
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try_connect_stem(stempos)
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end
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end
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@ -272,7 +272,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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stem_def.selection_box = {
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stem_def.selection_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
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{ -0.15, -0.5, -0.15, 0.15, 0.5, 0.15 }
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},
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},
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}
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}
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end
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end
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@ -292,7 +292,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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stem_def.drop = stem_drop
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stem_def.drop = stem_drop
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end
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end
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if stem_def.groups == nil then
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if stem_def.groups == nil then
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stem_def.groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,}
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stem_def.groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1, }
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end
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end
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if stem_def.sounds == nil then
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if stem_def.sounds == nil then
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stem_def.sounds = mcl_sounds.node_sound_leaves_defaults()
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stem_def.sounds = mcl_sounds.node_sound_leaves_defaults()
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@ -310,48 +310,48 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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local connected_stem_tiles = {
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local connected_stem_tiles = {
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{ "blank.png", --top
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{ "blank.png", --top
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"blank.png", -- bottom
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"blank.png", -- bottom
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"blank.png", -- right
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"blank.png", -- right
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"blank.png", -- left
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"blank.png", -- left
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connected_stem_texture, -- back
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connected_stem_texture, -- back
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connected_stem_texture.."^[transformFX90" --front
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connected_stem_texture .. "^[transformFX90" --front
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},
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},
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{ "blank.png", --top
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{ "blank.png", --top
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"blank.png", -- bottom
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"blank.png", -- bottom
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"blank.png", -- right
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"blank.png", -- right
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"blank.png", -- left
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"blank.png", -- left
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connected_stem_texture.."^[transformFX90", --back
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connected_stem_texture .. "^[transformFX90", --back
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connected_stem_texture, -- front
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connected_stem_texture, -- front
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},
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},
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{ "blank.png", --top
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{ "blank.png", --top
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"blank.png", -- bottom
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"blank.png", -- bottom
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connected_stem_texture.."^[transformFX90", -- right
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connected_stem_texture .. "^[transformFX90", -- right
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connected_stem_texture, -- left
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connected_stem_texture, -- left
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"blank.png", --back
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"blank.png", --back
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"blank.png", -- front
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"blank.png", -- front
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},
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},
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{ "blank.png", --top
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{ "blank.png", --top
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"blank.png", -- bottom
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"blank.png", -- bottom
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connected_stem_texture, -- right
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connected_stem_texture, -- right
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connected_stem_texture.."^[transformFX90", -- left
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connected_stem_texture .. "^[transformFX90", -- left
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"blank.png", --back
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"blank.png", --back
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"blank.png", -- front
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"blank.png", -- front
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}
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}
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}
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}
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local connected_stem_nodebox = {
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local connected_stem_nodebox = {
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{-0.5, -0.5, 0, 0.5, 0.5, 0},
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{ -0.5, -0.5, 0, 0.5, 0.5, 0 },
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{-0.5, -0.5, 0, 0.5, 0.5, 0},
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{ -0.5, -0.5, 0, 0.5, 0.5, 0 },
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{0, -0.5, -0.5, 0, 0.5, 0.5},
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{ 0, -0.5, -0.5, 0, 0.5, 0.5 },
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{0, -0.5, -0.5, 0, 0.5, 0.5},
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{ 0, -0.5, -0.5, 0, 0.5, 0.5 },
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}
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}
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local connected_stem_selectionbox = {
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local connected_stem_selectionbox = {
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{-0.1, -0.5, -0.1, 0.5, 0.2, 0.1},
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{ -0.1, -0.5, -0.1, 0.5, 0.2, 0.1 },
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{-0.5, -0.5, -0.1, 0.1, 0.2, 0.1},
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{ -0.5, -0.5, -0.1, 0.1, 0.2, 0.1 },
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{-0.1, -0.5, -0.1, 0.1, 0.2, 0.5},
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{ -0.1, -0.5, -0.1, 0.1, 0.2, 0.5 },
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{-0.1, -0.5, -0.5, 0.1, 0.2, 0.1},
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{ -0.1, -0.5, -0.5, 0.1, 0.2, 0.1 },
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}
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}
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for i=1, 4 do
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for i = 1, 4 do
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minetest.register_node(connected_stem_names[i], {
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minetest.register_node(connected_stem_names[i], {
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_doc_items_create_entry = false,
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_doc_items_create_entry = false,
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paramtype = "light",
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paramtype = "light",
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@ -369,7 +369,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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},
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},
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tiles = connected_stem_tiles[i],
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tiles = connected_stem_tiles[i],
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,},
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groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1, },
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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})
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})
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@ -380,9 +380,9 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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end
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end
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minetest.register_abm({
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minetest.register_abm({
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label = "Grow gourd stem to gourd ("..full_unconnected_stem.." → "..gourd_itemstring..")",
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label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. " → " .. gourd_itemstring .. ")",
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nodenames = {full_unconnected_stem},
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nodenames = { full_unconnected_stem },
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neighbors = {"air"},
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neighbors = { "air" },
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interval = grow_interval,
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interval = grow_interval,
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chance = grow_chance,
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chance = grow_chance,
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action = function(stempos)
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action = function(stempos)
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@ -390,20 +390,20 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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if light and light > 10 then
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if light and light > 10 then
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-- Check the four neighbors and filter out neighbors where gourds can't grow
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-- Check the four neighbors and filter out neighbors where gourds can't grow
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local neighbors = {
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local neighbors = {
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{ x=-1, y=0, z=0 },
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{ x = -1, y = 0, z = 0 },
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{ x=1, y=0, z=0 },
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{ x = 1, y = 0, z = 0 },
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{ x=0, y=0, z=-1 },
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{ x = 0, y = 0, z = -1 },
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{ x=0, y=0, z=1 },
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{ x = 0, y = 0, z = 1 },
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}
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}
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local floorpos, floor
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local floorpos, floor
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for n=#neighbors, 1, -1 do
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for n = #neighbors, 1, -1 do
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local offset = neighbors[n]
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local offset = neighbors[n]
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local blockpos = vector.add(stempos, offset)
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local blockpos = vector.add(stempos, offset)
|
||||||
floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
|
floorpos = vector.offset (blockpos, 0, -1,0) -- replaces { x = blockpos.x, y = blockpos.y - 1, z = blockpos.z }
|
||||||
floor = minetest.get_node(floorpos)
|
floor = minetest.get_node(floorpos)
|
||||||
local block = minetest.get_node(blockpos)
|
local block = minetest.get_node(blockpos)
|
||||||
local soilgroup = minetest.get_item_group(floor.name, "soil")
|
local soilgroup = minetest.get_item_group(floor.name, "soil")
|
||||||
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
|
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name == "mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
|
||||||
table.remove(neighbors, n)
|
table.remove(neighbors, n)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -416,27 +416,35 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
|
|||||||
local blockpos = vector.add(stempos, offset)
|
local blockpos = vector.add(stempos, offset)
|
||||||
local p2
|
local p2
|
||||||
if offset.x == 1 then
|
if offset.x == 1 then
|
||||||
minetest.set_node(stempos, {name=connected_stem_names[1]})
|
minetest.set_node(stempos, { name = connected_stem_names[1] })
|
||||||
p2 = 3
|
p2 = 3
|
||||||
elseif offset.x == -1 then
|
elseif offset.x == -1 then
|
||||||
minetest.set_node(stempos, {name=connected_stem_names[2]})
|
minetest.set_node(stempos, { name = connected_stem_names[2] })
|
||||||
p2 = 1
|
p2 = 1
|
||||||
elseif offset.z == 1 then
|
elseif offset.z == 1 then
|
||||||
minetest.set_node(stempos, {name=connected_stem_names[3]})
|
minetest.set_node(stempos, { name = connected_stem_names[3] })
|
||||||
p2 = 2
|
p2 = 2
|
||||||
elseif offset.z == -1 then
|
elseif offset.z == -1 then
|
||||||
minetest.set_node(stempos, {name=connected_stem_names[4]})
|
minetest.set_node(stempos, { name = connected_stem_names[4] })
|
||||||
p2 = 0
|
p2 = 0
|
||||||
end
|
end
|
||||||
-- Place the gourd
|
-- Place the gourd
|
||||||
if gourd_def.paramtype2 == "facedir" then
|
if gourd_def.paramtype2 == "facedir" then
|
||||||
minetest.add_node(blockpos, {name=gourd_itemstring, param2=p2})
|
minetest.add_node(blockpos, { name = gourd_itemstring, param2 = p2 })
|
||||||
else
|
else
|
||||||
minetest.add_node(blockpos, {name=gourd_itemstring})
|
minetest.add_node(blockpos, { name = gourd_itemstring })
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Reset farmland, etc. to dirt when the gourd grows on top
|
-- Reset farmland, etc. to dirt when the gourd grows on top
|
||||||
|
|
||||||
|
-- FIXED: The following 2 lines were missing, and wasn't being set (outside of the above loop that
|
||||||
|
-- finds the neighbors.)
|
||||||
|
-- FYI - don't factor this out thinking that the loop above is setting the positions correctly.
|
||||||
|
floorpos = vector.offset (blockpos, 0, -1,0) -- replaces { x = blockpos.x, y = blockpos.y - 1, z = blockpos.z }
|
||||||
|
floor = minetest.get_node(floorpos)
|
||||||
|
-- END OF FIX -------------------------------------
|
||||||
if minetest.get_item_group(floor.name, "dirtifies_below_solid") == 1 then
|
if minetest.get_item_group(floor.name, "dirtifies_below_solid") == 1 then
|
||||||
minetest.set_node(floorpos, {name = "mcl_core:dirt"})
|
minetest.set_node(floorpos, { name = "mcl_core:dirt" })
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -452,7 +460,7 @@ end
|
|||||||
function mcl_farming:stem_color(startcolor, endcolor, step, step_count)
|
function mcl_farming:stem_color(startcolor, endcolor, step, step_count)
|
||||||
local color = {}
|
local color = {}
|
||||||
local function get_component(startt, endd, step, step_count)
|
local function get_component(startt, endd, step, step_count)
|
||||||
return math.floor(math.max(0, math.min(255, (startt + (((step-1)/step_count) * endd)))))
|
return math.floor(math.max(0, math.min(255, (startt + (((step - 1) / step_count) * endd)))))
|
||||||
end
|
end
|
||||||
color.r = get_component(startcolor.r, endcolor.r, step, step_count)
|
color.r = get_component(startcolor.r, endcolor.r, step, step_count)
|
||||||
color.g = get_component(startcolor.g, endcolor.g, step, step_count)
|
color.g = get_component(startcolor.g, endcolor.g, step, step_count)
|
||||||
@ -464,14 +472,14 @@ end
|
|||||||
minetest.register_lbm({
|
minetest.register_lbm({
|
||||||
label = "Add growth for unloaded farming plants",
|
label = "Add growth for unloaded farming plants",
|
||||||
name = "mcl_farming:growth",
|
name = "mcl_farming:growth",
|
||||||
nodenames = {"group:plant"},
|
nodenames = { "group:plant" },
|
||||||
run_at_every_load = true,
|
run_at_every_load = true,
|
||||||
action = function(pos, node)
|
action = function(pos, node)
|
||||||
local identifier = plant_nodename_to_id_list[node.name]
|
local identifier = plant_nodename_to_id_list[node.name]
|
||||||
if not identifier then
|
if not identifier then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local low_speed = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet"
|
local low_speed = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name ~= "mcl_farming:soil_wet"
|
||||||
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
|
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
Loading…
Reference in New Issue
Block a user