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Fix crash on startup
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@ -239,7 +239,7 @@ local function handle_entity_collision(self, entity_def, projectile_def, entity)
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-- Play sounds
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local sounds = (projectile_def.sounds or {})
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local sound = sounds.on_entity_collide or sounds.on_collision
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if type(sound) == "function" then sound = sound(self, entity_def, projectile_def, entity)
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if type(sound) == "function" then sound = sound(self, entity_def, projectile_def, entity) end
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if sound then
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local arg2 = table.copy(sound[2])
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arg2.pos = pos
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