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Allow to set custom wall sounds
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d0bcf7897e
commit
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@ -87,8 +87,9 @@ local full_blocks = {
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* tiles: Wall textures table
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* invtex: Inventory image (optional)
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* groups: Base group memberships (optional, default is {cracky=3})
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* sounds: Sound table (optional, default is stone)
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]]
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function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
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function mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)
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local base_groups = groups
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if not base_groups then
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@ -102,6 +103,10 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
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main_node_groups = table.copy(base_groups)
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main_node_groups.deco_block = 1
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if not sounds then
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sounds = mcl_sounds.node_sound_stone_defaults()
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end
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for i = 0, 15 do
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local need = {}
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local need_pillar = false
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@ -144,7 +149,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
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type = "fixed",
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fixed = take
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},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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sounds = sounds,
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})
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end
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@ -163,7 +168,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
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type = "fixed",
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fixed = {pillar, full_blocks[1]}
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},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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sounds = sounds,
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})
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minetest.register_node(nodename.."_21", {
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@ -181,7 +186,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
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type = "fixed",
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fixed = {pillar, full_blocks[2]}
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},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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sounds = sounds,
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})
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-- Inventory item
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@ -204,7 +209,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
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},
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collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
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on_construct = update_wall,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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sounds = sounds,
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})
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end
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