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Rename boat model file
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@ -38,7 +38,7 @@ local boat = {
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-- lowering it causes the boat to fall through the world if underwater
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-- lowering it causes the boat to fall through the world if underwater
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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visual = "mesh",
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mesh = "boat.b3d",
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mesh = "mcl_boats_boat.b3d",
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textures = {"mcl_boats_texture_oak_boat.png"},
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textures = {"mcl_boats_texture_oak_boat.png"},
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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rotate = -180,
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rotate = -180,
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