Allowed infinite effect duration

This commit is contained in:
the-real-herowl 2024-04-14 04:50:24 +02:00
parent 75e5ca8d49
commit 9b501bfa7e
2 changed files with 28 additions and 11 deletions

@ -9,8 +9,8 @@ local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_chatcommand("effect",{
params = S("<effect>|heal|list|clear|remove <duration|heal-amount|effect> [<level>] [<factor>] [NOPART]"),
description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. Passing \"clear\" as effect name removes all effects. Passing \"remove\" as effect name removes the effect named by the next parameter. <duration>: duration in seconds. (<heal-amount>: amount of healing when the effect is \"heal\", passing a negative value subtracts health. <effect>: name of a status effect to be removed when using \"remove\" as the previous parameter.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect."),
params = S("<effect>|heal|list|clear|remove <duration|heal-amount|effect>|INF [<level>] [<factor>] [NOPART]"),
description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. Passing \"clear\" as effect name removes all effects. Passing \"remove\" as effect name removes the effect named by the next parameter. <duration>: duration in seconds. Passing \"INF\" as duration makes the effect infinite. (<heal-amount>: amount of healing when the effect is \"heal\", passing a negative value subtracts health. <effect>: name of a status effect to be removed when using \"remove\" as the previous parameter.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect."),
privs = {server = true},
func = function(name, params)
@ -56,7 +56,7 @@ minetest.register_chatcommand("effect",{
else
return false, S("@1 is not an available status effect.", P[2])
end
elseif not tonumber(P[2]) then
elseif not tonumber(P[2]) and P[2] ~= "INF" then
return false, S("Missing or invalid duration parameter!")
elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" and P[3] ~= "NOPART" then
return false, S("Invalid level parameter!")
@ -72,6 +72,8 @@ minetest.register_chatcommand("effect",{
P[4] = "NOPART"
end
local inf = P[2] == "INF"
local nopart = false
if P[3] == "F" then
nopart = P[5] == "NOPART"
@ -82,7 +84,7 @@ minetest.register_chatcommand("effect",{
local def = mcl_potions.registered_effects[P[1]]
if def then
if P[3] == "F" then
local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), tonumber(P[2]), nopart)
local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), inf and "INF" or tonumber(P[2]), nopart)
if given then
if def.uses_factor then
return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4])
@ -93,7 +95,7 @@ minetest.register_chatcommand("effect",{
return false, S("Giving effect @1 to player @2 failed.", def.description, name)
end
else
local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]), nopart)
local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), inf and "INF" or tonumber(P[2]), nopart)
if given then
if def.uses_factor then
return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2])

@ -1272,8 +1272,12 @@ local function potions_set_icons(player)
else
player:hud_change(label, "text", "")
end
local dur = math.round(vals.dur-vals.timer)
player:hud_change(timestamp, "text", math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)))
if vals.dur == math.huge then
player:hud_change(timestamp, "text", "")
else
local dur = math.round(vals.dur-vals.timer)
player:hud_change(timestamp, "text", math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)))
end
EF[effect_name][player].hud_index = i
i = i + 1
end
@ -1309,7 +1313,7 @@ end
minetest.register_globalstep(function(dtime)
for name, effect in pairs(registered_effects) do
for object, vals in pairs(EF[name]) do
EF[name][object].timer = vals.timer + dtime
if vals.dur ~= math.huge then EF[name][object].timer = vals.timer + dtime end
if object:get_pos() and not vals.no_particles then mcl_potions._add_spawner(object, effect.particle_color) end
if effect.on_step then effect.on_step(dtime, object, vals.factor, vals.dur) end
@ -1331,9 +1335,14 @@ minetest.register_globalstep(function(dtime)
potions_set_hud(object)
end
elseif object:is_player() then
local dur = math.round(vals.dur-vals.timer)
object:hud_change(icon_ids[object:get_player_name()][vals.hud_index].timestamp,
"text", math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)))
if vals.dur == math.huge then
object:hud_change(icon_ids[object:get_player_name()][vals.hud_index].timestamp,
"text", "")
else
local dur = math.round(vals.dur-vals.timer)
object:hud_change(icon_ids[object:get_player_name()][vals.hud_index].timestamp,
"text", math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)))
end
end
end
end
@ -1727,6 +1736,9 @@ function mcl_potions.give_effect(name, object, factor, duration, no_particles)
if edef.timer_uses_factor then vals.step = factor
else vals.step = edef.hit_timer_step end
end
if duration == "INF" then
vals.dur = math.huge
end
EF[name][object] = vals
if edef.on_start then edef.on_start(object, factor) end
else
@ -1742,6 +1754,9 @@ function mcl_potions.give_effect(name, object, factor, duration, no_particles)
if edef.timer_uses_factor then present.step = factor end
if edef.on_start then edef.on_start(object, factor) end
end
if duration == "INF" then
present.dur = math.huge
end
else
return false
end