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Doors register redstone signal on top part, too
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bb31415670
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@ -177,13 +177,18 @@ function mcl_doors:register_door(name, def)
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
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end
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local function on_mesecons_signal_open (pos, node)
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local function on_mesecons_signal_open(pos, node)
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function on_mesecons_signal_close (pos, node)
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local function on_mesecons_signal_close(pos, node)
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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local function on_mesecons_signal_open_top(pos, node)
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on_mesecons_signal_open({x=pos.x, y=pos.y-1, z=pos.z}, node)
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end
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local function on_mesecons_signal_close_top(pos, node)
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on_mesecons_signal_close({x=pos.x, y=pos.y-1, z=pos.z}, node)
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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@ -281,6 +286,10 @@ function mcl_doors:register_door(name, def)
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_on = on_mesecons_signal_open_top
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}},
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can_dig = check_player_priv,
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})
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@ -371,6 +380,10 @@ function mcl_doors:register_door(name, def)
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_on = on_mesecons_signal_close_top
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}},
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can_dig = check_player_priv,
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})
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