Add special particles for throwable water bottles

This commit is contained in:
Wuzzy 2020-08-05 19:26:51 +02:00
parent 20455a259f
commit 9c304105e9
3 changed files with 61 additions and 37 deletions

@ -27,7 +27,12 @@ minetest.register_globalstep(function(dtime)
vals.timer = vals.timer - lingering_timer vals.timer = vals.timer - lingering_timer
local d = 4 * (vals.timer / 30.0) local d = 4 * (vals.timer / 30.0)
local texture
if vals.is_water then
texture = "mcl_potions_droplet.png"
else
texture = "mcl_potions_sprite.png"
end
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 10 * d^2, amount = 10 * d^2,
time = 1, time = 1,
@ -43,10 +48,10 @@ minetest.register_globalstep(function(dtime)
maxsize = 4, maxsize = 4,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..vals.color..":127", texture = texture.."^[colorize:"..vals.color..":127",
}) })
-- Extingish fire if water bottle -- Extinguish fire if water bottle
if vals.is_water then if vals.is_water then
if mcl_potions._extinguish_nearby_fire(pos) then if mcl_potions._extinguish_nearby_fire(pos) then
vals.timer = vals.timer / 2 vals.timer = vals.timer / 2
@ -129,6 +134,16 @@ function mcl_potions.register_lingering(name, descr, color, def)
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
add_lingering_effect(pos, color, def, name == "water") add_lingering_effect(pos, color, def, name == "water")
local texture, minacc, maxacc
if name == "water" then
texture = "mcl_potions_droplet.png"
minacc = {x=-0.2, y=-0.05, z=-0.2}
maxacc = {x=0.2, y=0.05, z=0.2}
else
texture = "mcl_potions_sprite.png"
minacc = {x=-0.2, y=0, z=-0.2}
maxacc = {x=0.2, y=.05, z=0.2}
end
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 40, amount = 40,
time = 1, time = 1,
@ -136,15 +151,15 @@ function mcl_potions.register_lingering(name, descr, color, def)
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-0.5, y=0, z=-0.5}, minvel = {x=-0.5, y=0, z=-0.5},
maxvel = {x=0.5, y=0.5, z=0.5}, maxvel = {x=0.5, y=0.5, z=0.5},
minacc = {x=-0.2, y=0, z=-0.2}, minacc = minacc,
maxacc = {x=0.2, y=.05, z=0.2}, maxacc = maxacc,
minexptime = 1, minexptime = 1,
maxexptime = 2, maxexptime = 2,
minsize = 1, minsize = 1,
maxsize = 2, maxsize = 2,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127", texture = texture.."^[colorize:"..color..":127",
}) })
if name == "water" then if name == "water" then
mcl_potions._extinguish_nearby_fire(pos) mcl_potions._extinguish_nearby_fire(pos)

@ -1,4 +1,5 @@
local S = minetest.get_translator("mcl_potions") local S = minetest.get_translator("mcl_potions")
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
local splash_image = function(colorstring, opacity) local splash_image = function(colorstring, opacity)
if not opacity then if not opacity then
@ -63,6 +64,14 @@ function mcl_potions.register_splash(name, descr, color, def)
local redux_map = {7/8,0.5,0.25} local redux_map = {7/8,0.5,0.25}
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
local texture, acc
if name == "water" then
texture = "mcl_potions_droplet.png"
acc = {x=0, y=-GRAVITY, z=0}
else
texture = "mcl_potions_sprite.png"
acc = {x=0, y=0, z=0}
end
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 50, amount = 50,
time = 0.1, time = 0.1,
@ -70,15 +79,15 @@ function mcl_potions.register_splash(name, descr, color, def)
maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d}, maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d},
minvel = {x=-2, y=0, z=-2}, minvel = {x=-2, y=0, z=-2},
maxvel = {x=2, y=2, z=2}, maxvel = {x=2, y=2, z=2},
minacc = {x=0, y=0, z=0}, minacc = acc,
maxacc = {x=0, y=0, z=0}, maxacc = acc,
minexptime = 0.5, minexptime = 0.5,
maxexptime = 1.25, maxexptime = 1.25,
minsize = 1, minsize = 1,
maxsize = 2, maxsize = 2,
collisiondetection = true, collisiondetection = true,
vertical = false, vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127", texture = texture.."^[colorize:"..color..":127"
}) })
if name == "water" then if name == "water" then

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