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https://git.minetest.land/MineClone2/MineClone2.git
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Implement mcl_util.remove_entity() and convert projectile code to use it
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@ -731,3 +731,12 @@ function mcl_util.get_entity_id(entity)
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return id
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end
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end
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function mcl_util.remove_entity(luaentity)
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if luaentity._removed then return end
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luaentity._removed = true
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local hook = luaentity._on_remove
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if hook then hook(luaentity) end
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luaentity.object:remove()
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end
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@ -434,14 +434,12 @@ function mcl_mobs.register_arrow(name, def)
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minetest.add_item(self.lastpos, self.object:get_luaentity().name)
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end
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self._removed = true
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self.object:remove();
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mcl_util.remove_entity(self)
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end,
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on_collide_with_entity = function(self, pos, object)
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if self.hit_player and object:is_player() then
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self.hit_player(self, object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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@ -451,13 +449,11 @@ function mcl_mobs.register_arrow(name, def)
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if self.hit_mob and entity.is_mob == true then
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self.hit_mob(self, object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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elseif self.hit_object then
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self.hit_object(self, object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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end
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@ -481,8 +477,7 @@ function mcl_mobs.register_arrow(name, def)
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if self.switch == 0 or self.timer > self._lifetime or not within_limits(pos, 0) then
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mcl_burning.extinguish(self.object)
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self._removed = true
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self.object:remove();
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mcl_util.remove_entity(self)
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return
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end
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@ -201,8 +201,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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self._death_timer = self._death_timer + self.health - self._health_old
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if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
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if self._death_timer > 100 then
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return false
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end
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self._health_old = self.health
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@ -138,8 +138,7 @@ local arrow_entity = {
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-- Because arrows are flagged to survive collisions to allow sticking into blocks, manually remove it now that it
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-- has collided with an entity
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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},
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@ -186,8 +185,7 @@ local arrow_entity = {
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end
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if data.stuckin_player then
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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end,
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}
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@ -201,7 +199,7 @@ minetest.register_on_respawnplayer(function(player)
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for _, obj in pairs(player:get_children()) do
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local ent = obj:get_luaentity()
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if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then
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obj:remove()
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mcl_util.remove_entity(self)
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end
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end
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end)
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@ -241,7 +241,7 @@ minetest.register_craftitem("mcl_bows:rocket", {
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local eploded_particle = particle_explosion(pos)
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damage_explosion(self, eploded_particle * 17, pos)
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mcl_burning.extinguish(self.object)
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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end,
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})
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@ -268,7 +268,7 @@ rocket_entity.on_step = function(self, dtime)
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local eploded_particle = particle_explosion(self)
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damage_explosion(self, eploded_particle * 17)
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mcl_burning.extinguish(self.object)
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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@ -331,8 +331,7 @@ vl_projectile.register("mcl_fishing:flying_bobber_entity", {
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on_collide_with_solid = function(self, pos, node)
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local player = self._owner
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self._remove = true
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self.object:remove()
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mcl_util.remove_entity(self)
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-- Make sure the player field is valid for when we create the floating bobber
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if not player then return end
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@ -82,8 +82,7 @@ function mod.update_projectile(self, dtime)
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self.timer = (self.timer or 0) + dtime
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local maximum_flight_time = entity_vl_projectile.maximum_time or 300
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if (self.timer or 0) > maximum_flight_time then
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self.removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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@ -155,10 +154,7 @@ local function handle_player_sticking(self, entity_def, projectile_def, entity)
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if self._in_player or self._blocked then return end
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if not projectile_def.sticks_in_players then return end
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minetest.after(150, function()
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self._removed = true
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self.object:remove()
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end)
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minetest.after(150, function() mcl_util.remove_entity(self) end)
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-- Handle blocking projectiles
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if mcl_shields.is_blocking(entity) then
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@ -256,15 +252,14 @@ function mod.replace_with_item_drop(self, pos, projectile_def)
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item = projectile_def.item
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end
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if self._collectable and not minetest.is_creative_enabled("") then
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if item and self._collectable and not minetest.is_creative_enabled("") then
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local item = minetest.add_item(pos, item)
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item:set_velocity(vector.zero())
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item:set_yaw(self.object:get_yaw())
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end
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mcl_burning.extinguish(self.object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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local function stuck_on_step(self, dtime, entity_def, projectile_def)
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@ -275,8 +270,7 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
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self._stucktimer = (self._stucktimer or 0) + dtime
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if self._stucktimer > STUCK_TIMEOUT then
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mcl_burning.extinguish(self.object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return true
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end
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@ -314,7 +308,7 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
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end
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end
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mcl_burning.extinguish(self.object)
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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@ -441,8 +435,7 @@ function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
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survive_collision = survive_collision(self, entity_def, projectile_def, "node", node, node_def)
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end
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if not survive_collision then
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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-- Done with behaviors
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@ -532,8 +525,8 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
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survive_collision = survive_collision(self, entity_def, projectile_def, "entity", object)
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end
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if not survive_collision then
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self._removed = true
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self.object:remove()
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minetest.log("removing projectile that collided with entity")
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mcl_util.remove_entity(self)
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end
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return true
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