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add basic bed-chat
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@ -202,7 +202,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return true
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end
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local function update_formspecs(finished, ges)
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local function update_formspecs(finished, ges, singlular_player) --singlular_player isn't a boolean, just a player thats allowed to be nil here
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local ges = ges or #minetest.get_connected_players()
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local form_n = "size[12,5;true]"
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local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
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@ -211,8 +211,17 @@ local function update_formspecs(finished, ges)
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local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
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local bg_presleep = "bgcolor[#00000080;true]"
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local bg_sleep = "bgcolor[#000000FF;true]"
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local chatbox = "field[5,2;1,1;chatmessage;"..F(S("Chat:"))..";]"
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local chatsubmit = "button[5,4;1,2;chatsubmit;"..F(S("send!")).."]"
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form_n = form_n .. chatbox .. chatsubmit --because these should be in the formspec in ANY case, they might as well be added here already
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if finished then
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if singlular_player ~= nil then
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minetest.close_formspec(singlular_player:get_player_name(),"mcl_beds_form")
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return
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end
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for name,_ in pairs(mcl_beds.player) do
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minetest.close_formspec(name, "mcl_beds_form")
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end
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@ -253,6 +262,11 @@ local function update_formspecs(finished, ges)
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form_n = form_n .. "label[0.5,1;"..F(text).."]"
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end
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if singlular_player ~= nil then
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minetest.show_formspec(singlular_player:get_player_name(),"mcl_beds_form",form_n)
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return
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end
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for name,_ in pairs(mcl_beds.player) do
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minetest.show_formspec(name, "mcl_beds_form", form_n)
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end
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@ -429,6 +443,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "mcl_beds_form" then
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return
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end
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if fields.chatsubmit and fields.chatmessage ~= "" then
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minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), fields.chatmessage))
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update_formspecs(false,nil,player)
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return --no need to check other conditions anymore
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end
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if fields.quit or fields.leave then
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lay_down(player, nil, nil, false)
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update_formspecs(false)
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