Merge pull request 'Event api, Raids, Zombie sieges' (#2833) from events into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2833
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
This commit is contained in:
cora 2022-11-26 21:12:46 +00:00
commit 9cf910c47f
15 changed files with 752 additions and 5 deletions

@ -0,0 +1,27 @@
## mcl_events
### Registering Events
`mlc_events.register_event("name",def)`
#### Event Definition
{
stage = 0,
max_stage = 1,
percent = 100,
bars = {},
completed = false,
cond_start = function() end,
--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
on_step = function(event) end,
--this function is run every game step when the event is active
on_start = function(event) end,
-- this function is run when the event starts
on_stage_begin = function(event) end,
-- this function runs when a new stage of the event starts
cond_progress = function(event) end, --return false or next stage id
--this function checks if the event should progress to the next (or any other) stage
cond_complete = function(event) end,
--return true if event finished successfully
}
### Debugging
* /event_start <event> -- starts the given event at the current player coordinates

@ -0,0 +1,151 @@
mcl_events = {}
mcl_events.registered_events = {}
local disabled_events = minetest.settings:get("mcl_disabled_events")
if disabled_events then disabled_events = disabled_events:split(",")
else disabled_events = {} end
local DBG = minetest.settings:get_bool("mcl_logging_event_api",false)
local active_events = {}
local event_tpl = {
stage = 0,
max_stage = 1,
percent = 100,
bars = {},
completed = false,
cond_start = function(event) end, --return table of positions
on_step = function(event) end,
on_start = function(event) end,
on_stage_begin = function(event) end,
cond_progress = function(event) end, --return next stage
cond_complete = function(event) end, --return success
}
local function mcl_log(m,l)
if DBG then
if not l then l = "action" end
minetest.log(l,"[mcl_events] "..m)
end
end
function mcl_events.register_event(name,def)
if table.indexof(disabled_events,name) ~= -1 then return end
mcl_events.registered_events[name] = def
mcl_events.registered_events[name].name = name
end
local function addbars(self)
if not self.enable_bossbar then return end
for _,player in pairs(minetest.get_connected_players()) do
if vector.distance(self.pos,player:get_pos()) < 64 then
local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
table.insert(self.bars,bar)
end
end
end
local function start_event(p,e)
mcl_log("[mcl_events] Event started: "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)))
local idx = #active_events + 1
active_events[idx] = table.copy(e)
setmetatable(active_events[idx],{__index = event_tpl})
for k,v in pairs(p) do active_events[idx][k] = v end
active_events[idx].stage = 0
active_events[idx].percent = 100
active_events[idx].bars = {}
active_events[idx].time_start = os.time()
if active_events[idx].on_start then
active_events[idx]:on_start(p.pos)
end
addbars(active_events[idx])
end
local function finish_event(self,idx)
mcl_log("[mcl_events] Finished: "..self.readable_name.." at "..minetest.pos_to_string(vector.round(self.pos)))
if self.on_complete then self:on_complete() end
for _,b in pairs(self.bars) do
mcl_bossbars.remove_bar(b)
end
table.remove(active_events,idx)
end
local etime = 0
function check_events(dtime)
--process active events
for idx,ae in pairs(active_events) do
if ae.cond_complete and ae:cond_complete() then
ae.finished = true
finish_event(ae,idx)
elseif not ae.cond_complete and ae.max_stage and ae.max_stage <= ae.stage then
ae.finished = true
finish_event(ae,idx)
elseif not ae.finished and ae.cond_progress then
local p = ae:cond_progress()
if p == true then
ae.stage = ae.stage + 1
if ae:on_stage_begin() == true then
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." failed at stage_begin of stage "..ae.stage )
active_events[idx] = nil
end
elseif tonumber(p) then
ae.stage = tonumber(p) or ae.stage + 1
ae:on_stage_begin()
end
elseif not ae.finished and ae.on_step then
ae:on_step(dtime)
end
addbars(ae)
end
-- check if a new event should be started
etime = etime - dtime
if etime > 0 then return end
etime = 10
for _,e in pairs(mcl_events.registered_events) do
local pp = e.cond_start()
if pp then
for _,p in pairs(pp) do
local start = true
if e.exclusive_to_area then
for _,ae in pairs(active_events) do
if e.name == ae.name and vector.distance(p.pos,ae.pos) < e.exclusive_to_area then start = false end
end
end
if start then
start_event(p,e)
elseif DBG then
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
end
end
end
end
for idx,ae in pairs(active_events) do
local player_near = false
for _,pl in pairs(minetest.get_connected_players()) do
if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 64 then player_near = true end
end
if ae.pos and not player_near then
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
active_events[idx] = nil
end
end
end
minetest.register_globalstep(check_events)
mcl_info.register_debug_field("Active Events",{
level = 4,
func = function(pl,pos)
return tostring(#active_events)
end
})
minetest.register_chatcommand("event_start",{
privs = {debug = true},
description = "Debug command to start events",
func = function(pname,param)
local p = minetest.get_player_by_name(pname)
local evdef = mcl_events.registered_events[param]
if not evdef then return false,"Event "..param.." doesn't exist.'" end
start_event({pos=p:get_pos(),player=pname,factor=1},evdef)
return true,"Started event "..param
end,
})

@ -0,0 +1,3 @@
name = mcl_events
author = cora
depends = mcl_mobs,mcl_bossbars, mcl_info

@ -11,6 +11,8 @@ local S = minetest.get_translator("mobs_mc")
local pr = PseudoRandom(os.time()*666)
local spawned_vexes = {} --this is stored locally so the mobs engine doesn't try to store it in staticdata
mcl_mobs:register_mob("mobs_mc:evoker", {
description = S("Evoker"),
type = "monster",
@ -42,16 +44,24 @@ mcl_mobs:register_mob("mobs_mc:evoker", {
attack_type = "dogfight",
-- Summon vexes
custom_attack = function(self, to_attack)
local r = pr:next(2,4)
if not spawned_vexes[self] then spawned_vexes[self] = {} end
if #spawned_vexes[self] >= 7 then return end
for k,v in pairs(spawned_vexes[self]) do
if not v or v.health <= 0 then table.remove(spawned_vexes[self],k) end
end
local r = pr:next(1,4)
local basepos = self.object:get_pos()
basepos.y = basepos.y + 1
for i=1, r do
local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
local vex = minetest.add_entity(spawnpos, "mobs_mc:vex")
local ent = vex:get_luaentity()
-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
ent._summoned = true
ent._lifetimer = pr:next(33, 108)
table.insert(spawned_vexes[self],ent)
end
end,
shoot_interval = 15,

@ -0,0 +1,393 @@
-- mcl_raids
mcl_raids = {}
local S = minetest.get_translator(minetest.get_current_modname())
-- Define the amount of illagers to spawn each wave.
local waves = {
{
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 1,
},
{
["mobs_mc:pillager"] = 4,
["mobs_mc:vindicator"] = 3,
},
{
["mobs_mc:pillager"] = 4,
["mobs_mc:vindicator"] = 1,
["mobs_mc:witch"] = 1,
--["mobs_mc:ravager"] = 1,
},
{
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 2,
["mobs_mc:witch"] = 3,
},
{
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 5,
["mobs_mc:witch"] = 1,
["mobs_mc:evoker"] = 1,
},
}
local extra_wave = {
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 5,
["mobs_mc:witch"] = 1,
["mobs_mc:evoker"] = 1,
--["mobs_mc:ravager"] = 2,
}
local oban_layers = {
{
pattern = "rhombus",
color = "unicolor_cyan"
},
{
color = "unicolor_grey",
pattern = "stripe_bottom"
},
{
pattern = "stripe_center",
color = "unicolor_darkgrey"
},
{
color = "unicolor_black",
pattern = "stripe_middle"
},
{
pattern = "half_horizontal",
color = "unicolor_grey"
},
{
color = "unicolor_grey",
pattern = "circle"
},
{
pattern = "border",
color = "unicolor_black"
}
}
local oban_def = table.copy(minetest.registered_entities["mcl_banners:standing_banner"])
oban_def.visual_size = { x=1, y=1 }
local old_step = oban_def.on_step
oban_def.on_step = function(self,dtime)
if not self.object:get_attach() then return self.object:remove() end
if old_step then return old_step(self.dtime) end
end
minetest.register_entity(":mcl_raids:ominous_banner",oban_def)
function mcl_raids.drop_obanner(pos)
local it = ItemStack("mcl_banners:banner_item_white")
it:get_meta():set_string("layers",minetest.serialize(oban_layers))
it:get_meta():set_string("name",S("Ominous Banner"))
minetest.add_item(pos,it)
end
function mcl_raids.promote_to_raidcaptain(c) -- object
if not c or not c:get_pos() then return end
local pos = c:get_pos()
local l = c:get_luaentity()
l._banner = minetest.add_entity(pos,"mcl_raids:ominous_banner")
l._banner:set_properties({textures = {mcl_banners.make_banner_texture("unicolor_white", oban_layers)}})
l._banner:set_attach(c,"",vector.new(-1,5.5,0),vector.new(0,0,0),true)
l._raidcaptain = true
local old_ondie = l.on_die
l.on_die = function(self, pos, cmi_cause)
if l._banner then
l._banner:remove()
l._banner = nil
mcl_raids.drop_obanner(pos)
if cmi_cause and cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
awards.unlock(cmi_cause.puncher:get_player_name(), "mcl:voluntary_exile")
local lv = mcl_potions.player_get_effect(cmi_cause.puncher, "bad_omen")
if not lv then lv = 0
else lv = lv.factor end
lv = math.max(5,lv + 1)
mcl_potions.bad_omen_func(cmi_cause.puncher,lv,6000)
end
end
if old_ondie then return old_ondie(self,pos,cmi_cause) end
end
end
function mcl_raids.is_raidcaptain_near(pos)
for k,v in pairs(minetest.get_objects_inside_radius(pos,32)) do
local l = v:get_luaentity()
if l and l._raidcaptain then return true end
end
end
function mcl_raids.register_possible_raidcaptain(mob)
local old_on_spawn = minetest.registered_entities[mob].on_spawn
local old_on_pick_up = minetest.registered_entities[mob].on_pick_up
if not minetest.registered_entities[mob].pick_up then minetest.registered_entities[mob].pick_up = {} end
table.insert(minetest.registered_entities[mob].pick_up,"mcl_banners:banner_item_white")
minetest.registered_entities[mob].on_pick_up = function(self,e)
local stack = ItemStack(e.itemstring)
if not self._raidcaptain and stack:get_meta():get_string("name"):find("Ominous Banner") then
stack:take_item(1)
mcl_raids.promote_to_raidcaptain(self.object)
return stack
end
if old_on_pick_up then return old_on_pick_up(self,e) end
end
minetest.registered_entities[mob].on_spawn = function(self)
if not mcl_raids.is_raidcaptain_near(self.object:get_pos()) then
mcl_raids.promote_to_raidcaptain(self.object)
end
if old_on_spawn then return old_on_spawn(self) end
end
end
mcl_raids.register_possible_raidcaptain("mobs_mc:pillager")
mcl_raids.register_possible_raidcaptain("mobs_mc:vindicator")
mcl_raids.register_possible_raidcaptain("mobs_mc:evoker")
function mcl_raids.spawn_raid(event)
local pos = event.pos
local wave = event.stage
local illager_count = 0
local spawnable = false
local r = 32
local n = 12
local i = math.random(1, n)
local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand", "mcl_core:ice"})
mcl_bells.ring_once(pos)
if sn and #sn > 0 then
local spawn_pos = sn[math.random(#sn)]
if spawn_pos then
minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
event.health_max = 0
local w
if event.stage <= #waves then
w= waves[event.stage]
else
w = extra_wave
end
for m,c in pairs(w) do
for i=1,c do
local p = vector.offset(spawn_pos,0,1,0)
local mob = mcl_mobs.spawn(p,m)
local l = mob:get_luaentity()
if l then
l.raidmob = true
event.health_max = event.health_max + l.health
table.insert(event.mobs,mob)
mcl_mobs:gopath(l,pos)
end
end
end
if event.stage == 1 then
table.shuffle(event.mobs)
mcl_raids.promote_to_raidcaptain(event.mobs[1])
end
minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. #event.mobs .. ".")
return #event.mobs == 0
else
minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
end
elseif not sn then
minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
end
return true
end
function mcl_raids.find_villager(pos)
local obj = minetest.get_objects_inside_radius(pos, 8)
for _, objects in ipairs(obj) do
local object = objects:get_luaentity()
if object then
if object.name ~= "mobs_mc:villager" then
return
elseif object.name == "mobs_mc:villager" then
--minetest.log("action", "[mcl_raids] Villager Found.")
return true
else
--minetest.log("action", "[mcl_raids] No Villager Found.")
return false
end
end
end
end
function mcl_raids.find_bed(pos)
return minetest.find_node_near(pos,128,{"mcl_beds:bed_red_bottom"})
end
function mcl_raids.find_village(pos)
local bed = mcl_raids.find_bed(pos)
if bed and mcl_raids.find_villager(bed) then
return bed
end
end
local function get_point_on_circle(pos,r,n)
local rt = {}
for i=1, n do
table.insert(rt,vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r* math.sin(((i-1)/n) * (2*math.pi)) ))
end
table.shuffle(rt)
return rt[1]
end
local function start_firework_rocket(pos)
local p = get_point_on_circle(pos,math.random(32,64),32)
local n = minetest.get_node(p)
local l = minetest.get_natural_light(pos,0.5)
if n.name ~= "air" or l <= minetest.LIGHT_MAX then return end
local o = minetest.add_entity(p,"mcl_bows:rocket_entity")
o:get_luaentity()._harmless = true
o:set_acceleration(vector.new(math.random(0,2),math.random(30,50),math.random(0,2)))
end
local function make_firework(pos,stime)
if os.time() - stime > 60 then return end
for i=1,math.random(25) do
minetest.after(math.random(i),start_firework_rocket,pos)
end
minetest.after(10,make_firework,pos,stime)
end
local function is_player_near(self)
for _,pl in pairs(minetest.get_connected_players()) do
if self.pos and vector.distance(pl:get_pos(),self.pos) < 64 then return true end
end
end
local function check_mobs(self)
local m = {}
local h = 0
for k,o in pairs(self.mobs) do
if o and o:get_pos() then
local l = o:get_luaentity()
h = h + l.health
table.insert(m,o)
end
end
if #m == 0 then --if no valid mobs in table search if there are any (reloaded ones) in the area
for k,o in pairs(minetest.get_objects_inside_radius(self.pos,64)) do
local l = o:get_luaentity()
if l and l.raidmob then
local l = o:get_luaentity()
h = h + l.health
table.insert(m,o)
end
end
end
self.mobs = m
return h
end
mcl_events.register_event("raid",{
readable_name = "Raid",
max_stage = 5,
health = 1,
health_max = 1,
exclusive_to_area = 128,
enable_bossbar = true,
cond_start = function(self)
local r = {}
for _,p in pairs(minetest.get_connected_players()) do
if mcl_potions.player_has_effect(p,"bad_omen") then
local raid_pos = mcl_raids.find_village(p:get_pos())
if raid_pos then
table.insert(r,{ player = p:get_player_name(), pos = raid_pos })
end
end
end
if #r > 0 then return r end
end,
on_start = function(self)
self.mobs = {}
self.health_max = 1
self.health = 0
local lv = mcl_potions.player_get_effect(minetest.get_player_by_name(self.player), "bad_omen")
if lv and lv.factor and lv.factor > 1 then self.max_stage = 6 end
end,
cond_progress = function(self)
if not is_player_near(self) then return false end
self.health = check_mobs(self)
self.percent = math.max(0,(self.health / self.health_max ) * 100)
if #self.mobs < 1 then
return true end
end,
on_stage_begin = mcl_raids.spawn_raid,
cond_complete = function(self)
if not is_player_near(self) then return false end
--let the event api handle cancel the event when no players are near
--without this check it would sort out the unloaded mob entities and
--think the raid is defeated.
check_mobs(self)
return self.stage >= self.max_stage and #self.mobs < 1
end,
on_complete = function(self)
awards.unlock(self.player,"mcl:hero_of_the_village")
mcl_potions.player_clear_effect(minetest.get_player_by_name(self.player),"bad_omen")
make_firework(self.pos,os.time())
end,
})
minetest.register_chatcommand("raidcap",{
privs = {debug = true},
func = function(pname,param)
local c = minetest.add_entity(minetest.get_player_by_name(pname):get_pos(),"mobs_mc:pillager")
mcl_raids.promote_to_raidcaptain(c)
end,
})
minetest.register_chatcommand("dump_banner_layers",{
privs = {debug = true},
func = function(pname,param)
local p = minetest.get_player_by_name(pname)
mcl_raids.drop_obanner(vector.offset(p:get_pos(),1,1,1))
for k,v in pairs(minetest.get_objects_inside_radius(p:get_pos(),5)) do
local l = v:get_luaentity()
if l and l.name == "mcl_banners:standing_banner" then
minetest.log(dump(l._base_color))
minetest.log(dump(l._layers))
end
end
end
})
local function is_new_years()
local d = os.date("*t")
return d.month == 1 and d.day == 1 and d.hour < 1
end
mcl_events.register_event("new_years",{
stage = 0,
max_stage = 1,
readable_name = "New Years",
pos = vector.new(0,0,0),
exclusive_to_area = 256,
cond_start = function(event)
if not is_new_years() then return false end
local r = {}
for _,p in pairs(minetest.get_connected_players()) do
table.insert(r,{ player = p:get_player_name(), pos = p:get_pos()})
end
return r
end,
on_start = function(self)
minetest.chat_send_player(self.player,"<cora> Happy new year <3")
end,
on_step = function(self,dtime)
if not self.timer or self.timer < 0 then
self.timer = math.random(1,5)
for i=1,math.random(8) do
minetest.after(math.random(i),start_firework_rocket,minetest.get_player_by_name(self.player):get_pos())
end
end
self.timer = self.timer - dtime
end,
cond_complete = function(event)
return not is_new_years()
end, --return success
})

@ -0,0 +1,3 @@
name = mcl_raids
author = PrairieWind
depends = mcl_events, mobs_mc, mcl_potions, mcl_bells, mcl_achievements

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@ -0,0 +1,77 @@
local function check_spawn_pos(pos)
return minetest.get_natural_light(pos) < 7
end
local function spawn_zombies(self)
local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.pos,-16,-16,-16),vector.offset(self.pos,16,16,16),{"group:solid"})
table.shuffle(nn)
for i=1,20 do
local p = vector.offset(nn[i%#nn],0,1,0)
if check_spawn_pos(p) then
local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
local l = m:get_luaentity()
mcl_mobs:gopath(m:get_luaentity(),self.pos)
table.insert(self.mobs,m)
self.health_max = self.health_max + l.health
end
end
end
mcl_events.register_event("zombie_siege",{
readable_name = "Zombie Siege",
max_stage = 1,
health = 1,
health_max = 1,
exclusive_to_area = 128,
enable_bossbar = false,
cond_start = function(self)
local pr = PseudoRandom(minetest.get_day_count())
local rnd = pr:next(1,10)
local t = minetest.get_timeofday()
local r = {}
for _,p in pairs(minetest.get_connected_players()) do
local village = mcl_raids.find_village(p:get_pos())
if t < 0.04 and village and rnd == 1 then
table.insert(r,{ player = p:get_player_name(), pos = village})
end
end
if #r > 0 then return r end
end,
on_start = function(self)
self.mobs = {}
self.health_max = 1
self.health = 0
end,
cond_progress = function(self)
local m = {}
local h = 0
for k,o in pairs(self.mobs) do
if o and o:get_pos() then
local l = o:get_luaentity()
h = h + l.health
table.insert(m,o)
end
end
self.mobs = m
self.health = h
self.percent = math.max(0,(self.health / self.health_max ) * 100)
if #m < 1 then
return true end
end,
on_stage_begin = spawn_zombies,
cond_complete = function(self)
local m = {}
for k,o in pairs(self.mobs) do
if o and o:get_pos() then
local l = o:get_luaentity()
table.insert(m,o)
end
end
return self.stage >= self.max_stage and #m < 1
end,
on_complete = function(self)
--minetest.log("SIEGE complete")
--awards.unlock(self.player,"mcl:hero_of_the_village")
end,
})

@ -0,0 +1,3 @@
name = mcl_zombie_sieges
author = cora
depends = mcl_events, mcl_raids

@ -529,3 +529,21 @@ awards.register_achievement("mcl:obsidian", {
type = "Advancement",
group = "Overworld",
})
awards.register_achievement("mcl:hero_of_the_village", {
title = S("Hero of the Village"),
description = S("Successfully defend a village from a raid"),
icon = "mcl_raids_hero_of_the_village_icon.png",
type = "Advancement",
group = "Adventure",
secret = true,
})
awards.register_achievement("mcl:voluntary_exile", {
title = S("Voluntary Exile"),
description = S("Kill a raid captain. Maybe consider staying away from the local villages for the time being..."),
icon = "mcl_potions_effect_bad_omen.png",
type = "Advancement",
group = "Adventure",
secret = true,
})

@ -19,6 +19,7 @@ local function dir_to_pitch(dir)
end
local function damage_explosion(self, damagemulitplier)
if self._harmless then return end
local p = self.object:get_pos()
if not p then return end
mcl_explosions.explode(p, 3, {})

@ -19,6 +19,7 @@ get_chat_function["water_breathing"] = mcl_potions.water_breathing_func
get_chat_function["leaping"] = mcl_potions.leaping_func
get_chat_function["swiftness"] = mcl_potions.swiftness_func
get_chat_function["heal"] = mcl_potions.healing_func
get_chat_function["bad_omen"] = mcl_potions.bad_omen_func
minetest.register_chatcommand("effect",{
params = S("<effect> <duration> [<factor>]"),

@ -9,6 +9,7 @@ EF.leaping = {}
EF.swift = {} -- for swiftness AND slowness
EF.night_vision = {}
EF.fire_proof = {}
EF.bad_omen = {}
local EFFECT_TYPES = 0
for _,_ in pairs(EF) do
@ -350,6 +351,26 @@ minetest.register_globalstep(function(dtime)
end
-- Check for Bad Omen
for player, vals in pairs(EF.bad_omen) do
is_player = player:is_player()
EF.bad_omen[player].timer = EF.bad_omen[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#0b6138") end
if EF.bad_omen[player] and EF.bad_omen[player].timer >= EF.bad_omen[player].dur then
EF.bad_omen[player] = nil
if is_player then
meta = player:get_meta()
meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
potions_set_hud(player)
end
end
end
end)
-- Prevent damage to player with Fire Resistance enabled
@ -386,6 +407,7 @@ function mcl_potions._clear_cached_player_data(player)
EF.swift[player] = nil
EF.night_vision[player] = nil
EF.fire_proof[player] = nil
EF.bad_omen[player] = nil
meta = player:get_meta()
meta:set_int("night_vision", 0)
@ -429,6 +451,7 @@ function mcl_potions._save_player_effects(player)
meta:set_string("_is_swift", minetest.serialize(EF.swift[player]))
meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
end
@ -480,6 +503,10 @@ function mcl_potions._load_player_effects(player)
EF.fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
end
if minetest.deserialize(meta:get_string("_has_bad_omen")) then
EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
end
end
-- Returns true if player has given effect
@ -490,6 +517,18 @@ function mcl_potions.player_has_effect(player, effect_name)
return EF[effect_name][player] ~= nil
end
function mcl_potions.player_get_effect(player, effect_name)
if not EF[effect_name] or not EF[effect_name][player] then
return false
end
return EF[effect_name][player]
end
function mcl_potions.player_clear_effect(player,effect)
EF[effect][player] = nil
potions_set_icons(player)
end
minetest.register_on_leaveplayer( function(player)
mcl_potions._save_player_effects(player)
mcl_potions._clear_cached_player_data(player) -- clearout the buffer to prevent looking for a player not there
@ -966,3 +1005,18 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
end
return exting
end
function mcl_potions.bad_omen_func(player, factor, duration)
if not EF.bad_omen[player] then
EF.bad_omen[player] = {dur = duration, timer = 0, factor = factor}
else
local victim = EF.bad_omen[player]
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
victim.factor = factor
end
if player:is_player() then
potions_set_icons(player)
end
end

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@ -42,6 +42,9 @@ mcl_tnt_griefing (TNT destroys blocks) bool true
# Comma separated list of disabled structure names
mcl_disabled_structures (Disabled structures) string
# Comma separated list of disabled event names
mcl_disabled_events (Disabled events) string
[Players]
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
@ -233,4 +236,7 @@ mcl_logging_mapgen (Chunk generation logging) bool false
mcl_logging_structures (Structure generation logging) bool true
#Complete debug logging for mcl_signs events. Use this if you have issues with signs.
mcl_logging_mcl_signs (Complete debug logging for mcl_signs) bool true
mcl_logging_mcl_signs (Complete debug logging for mcl_signs) bool false
#Debug logging for mcl_events.
mcl_logging_event_api (Debug logging for mcl_events) bool false