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Update init.lua
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@ -6,6 +6,8 @@ local dim_change = mcl_worlds.dimension_change
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local is_in_void = mcl_worlds.is_in_void
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local get_spawn_pos = mcl_spawn.get_player_spawn_pos
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local death_msg = mcl_death_messages.player_damage
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local send_chat = minetest.chat_send_player
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local get_connected = minetest.get_connected_players
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local voidtimer = 0
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local VOID_DAMAGE_FREQ = 0.5
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@ -57,7 +59,7 @@ minetest.register_globalstep(function(dtime)
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if voidtimer > VOID_DAMAGE_FREQ then
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voidtimer = 0
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local enable_damage = minetest.settings:get_bool("enable_damage")
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local players = minetest.get_connected_players()
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local players = get_connected()
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for p=1, #players do
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local player = players[p]
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local pos = player:get_pos()
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@ -74,7 +76,7 @@ minetest.register_globalstep(function(dtime)
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local spawn = get_spawn_pos(player)
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player:set_pos(spawn)
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dim_change(player, pos_to_dim(spawn))
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minetest.chat_send_player(player:get_player_name(), S("The void is off-limits to you!"))
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send_chat(player:get_player_name(), S("The void is off-limits to you!"))
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elseif enable_damage and not is_immortal then
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-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
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if player:get_hp() > 0 then
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