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Slow ender dragon regeneration (#4481)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4481 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: WillConker <waj01@joanes.net> Co-committed-by: WillConker <waj01@joanes.net>
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@ -4,21 +4,17 @@
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local S = minetest.get_translator("mobs_mc")
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local S = minetest.get_translator("mobs_mc")
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local BEAM_CHECK_FREQUENCY = 2
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local BEAM_CHECK_FREQUENCY = 1
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local POS_CHECK_FREQUENCY = 15
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local POS_CHECK_FREQUENCY = 15
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local HEAL_AMMOUNT = 37
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local HEAL_INTERVAL = 1
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local HEAL_AMOUNT = 2
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local function heal(self)
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local o = self.object
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self.health = math.min(self.hp_max,self.health + HEAL_AMMOUNT)
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end
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local function check_beam(self)
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local function check_beam(self)
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for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
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for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
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local luaentity = obj:get_luaentity()
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_end:crystal" then
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if luaentity and luaentity.name == "mcl_end:crystal" then
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if luaentity.beam then
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if luaentity.beam then
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if luaentity.beam == self.beam then
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if luaentity.beam == self.beam then
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heal(self)
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break
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break
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end
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end
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else
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else
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@ -106,7 +102,6 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
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},
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},
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ignores_nametag = true,
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ignores_nametag = true,
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do_custom = function(self,dtime)
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do_custom = function(self,dtime)
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mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
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if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then
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if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then
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self._pos_timer = 0
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self._pos_timer = 0
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check_pos(self)
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check_pos(self)
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@ -115,8 +110,20 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
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self._beam_timer = 0
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self._beam_timer = 0
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check_beam(self)
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check_beam(self)
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end
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end
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self._beam_timer = self._beam_timer + dtime
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self._beam_timer = self._beam_timer + dtime
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self._pos_timer = self._pos_timer + dtime
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self._pos_timer = self._pos_timer + dtime
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if self.beam ~= nil then
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-- heal
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self._heal_timer = (self._heal_timer or 0) + dtime
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if self._heal_timer > HEAL_INTERVAL then
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self.health = math.min(self.hp_max,self.health + HEAL_AMOUNT)
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self._heal_timer = self._heal_timer - HEAL_INTERVAL
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end
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end
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mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
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end,
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end,
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on_die = function(self, pos, cmi_cause)
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on_die = function(self, pos, cmi_cause)
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if self._portal_pos then
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if self._portal_pos then
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