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make snowballs activate target
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@ -3,7 +3,6 @@ local S = minetest.get_translator("mcl_target")
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mcl_target = {}
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function mcl_target.hit(pos, time)
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minetest.log("error", "Hello")
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minetest.set_node(pos, {name="mcl_target:target_on"})
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mesecon.receptor_on(pos, mesecon.rules.alldirs)
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@ -1,3 +1,3 @@
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name = mcl_throwing
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depends = mcl_colors
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optional_depends = mcl_core, mcl_mobitems, doc
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optional_depends = mcl_core, mcl_mobitems, doc, mcl_target
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@ -3,6 +3,8 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local math = math
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local vector = vector
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local mod_target = minetest.get_modpath("mcl_target")
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-- The snowball entity
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local snowball_ENTITY={
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physical = false,
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@ -111,6 +113,9 @@ local function snowball_on_step(self, dtime)
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minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
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snowball_particles(self._lastpos, vel)
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self.object:remove()
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if mod_target and node.name == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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return
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end
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end
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