Add water bottle sounds (pouring and filling)

This commit is contained in:
Wuzzy 2017-06-06 22:16:21 +02:00
parent 3af932d6ac
commit 9f138a8014
4 changed files with 9 additions and 0 deletions

@ -0,0 +1,5 @@
License information:
* Code: WTFPL
* Textures: From Faithful 32×32 texture pack (see main MineClone 2 license notes)
* Sounds: CC0

@ -55,6 +55,7 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
-- Replace with water bottle, if possible, otherwise -- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space -- place the water potion at a place where's space
local water_bottle = ItemStack("mcl_potions:potion_water") local water_bottle = ItemStack("mcl_potions:potion_water")
minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
if itemstack:get_count() == 1 then if itemstack:get_count() == 1 then
return water_bottle return water_bottle
else else
@ -115,12 +116,15 @@ minetest.register_craftitem("mcl_potions:potion_water", {
-- Increase water level of cauldron by 1 -- Increase water level of cauldron by 1
if node.name == "mcl_cauldrons:cauldron" then if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"}) minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle" return "mcl_potions:glass_bottle"
elseif node.name == "mcl_cauldrons:cauldron_1" then elseif node.name == "mcl_cauldrons:cauldron_1" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"}) minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle" return "mcl_potions:glass_bottle"
elseif node.name == "mcl_cauldrons:cauldron_2" then elseif node.name == "mcl_cauldrons:cauldron_2" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"}) minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle" return "mcl_potions:glass_bottle"
end end
end end