Merge pull request 'Mob spawner crash teleport bug logging' (#3534) from over_mapgen_limit into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3534
This commit is contained in:
ancientmarinerdev 2023-03-17 15:25:07 +00:00
commit 9f182dc63a
2 changed files with 40 additions and 25 deletions

@ -5,25 +5,18 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local PATHFINDING = "gowp"
local CRASH_WARN_FREQUENCY = 60
local LIFETIMER_DISTANCE = 47
-- Localize
local S = minetest.get_translator("mcl_mobs")
local DEVELOPMENT = minetest.settings:get_bool("mcl_development",false)
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
local function mcl_log (message)
if LOGGING_ON then
mcl_util.mcl_log (message, "[Mobs]", true)
end
end
-- Invisibility mod check
mcl_mobs.invis = {}
local remove_far = true
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
@ -503,6 +496,7 @@ end
-- main mob function
function mob_class:on_step(dtime)
if not DEVELOPMENT then
-- Removed as bundled Lua (5.1 doesn't support xpcall)
--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
local status, retVal = pcall(on_step_work, self, dtime)
if status then
@ -510,6 +504,12 @@ function mob_class:on_step(dtime)
else
warn_user_error ()
local pos = self.object:get_pos()
if pos then
local node = minetest.get_node(pos)
if node and node.name == "ignore" then
minetest.log("warning", "Pos is ignored: " .. dump(pos))
end
end
log_error (dump(retVal), dump(pos), dump(self))
end
else
@ -518,12 +518,13 @@ function mob_class:on_step(dtime)
end
local timer = 0
minetest.register_globalstep(function(dtime)
local function update_lifetimer(dtime)
timer = timer + dtime
if timer < 1 then return end
for _, player in pairs(minetest.get_connected_players()) do
local pos = player:get_pos()
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
for _, obj in pairs(minetest.get_objects_inside_radius(pos, LIFETIMER_DISTANCE)) do
local lua = obj:get_luaentity()
if lua and lua.is_mob then
lua.lifetimer = math.max(20, lua.lifetimer)
@ -532,6 +533,10 @@ minetest.register_globalstep(function(dtime)
end
end
timer = 0
end
minetest.register_globalstep(function(dtime)
update_lifetimer(dtime)
end)

@ -622,24 +622,34 @@ function mob_class:do_env_damage()
return true
end
local sunlight = minetest.get_natural_light(pos, self.time_of_day)
-- bright light harms mob
if self.light_damage ~= 0 and (sunlight or 0) > 12 then
if self:deal_light_damage(pos, self.light_damage) then
return true
local node = minetest.get_node(pos)
if node then
if node.name ~= "ignore" then
-- put below code in this block if we can prove that unloaded maps are causing crash.
-- it should warn then error
else
--minetest.log("warning", "Pos is ignored: " .. dump(pos))
end
end
local _, dim = mcl_worlds.y_to_layer(pos.y)
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10)
else
self:deal_light_damage(pos, self.sunlight_damage)
local sunlight = minetest.get_natural_light(pos, self.time_of_day)
if self.light_damage ~= 0 and (sunlight or 0) > 12 then
if self:deal_light_damage(pos, self.light_damage) then
return true
end
end
local _, dim = mcl_worlds.y_to_layer(pos.y)
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10)
else
self:deal_light_damage(pos, self.sunlight_damage)
return true
end
end
end
end
local y_level = self.collisionbox[2]