Enderman use vectors to check distance between player and self

This commit is contained in:
jordan4ibanez 2021-04-06 20:37:48 -04:00
parent 00db03320b
commit 9f7899c01a

@ -331,27 +331,30 @@ mobs:register_mob("mobs_mc:enderman", {
for _,obj in pairs(minetest.get_connected_players()) do for _,obj in pairs(minetest.get_connected_players()) do
-- Check if they are looking at us. -- Check if they are looking at us.
local player_pos = obj:get_pos() local player_pos = obj:get_pos()
local look_dir_not_normalized = obj:get_look_dir() if vector.distance(enderpos, player_pos) <= 64 then
local look_dir = vector.normalize(look_dir_not_normalized)
local look_pos = vector.new({x = look_dir.x+player_pos.x, y = look_dir.y+player_pos.y + 1.5, z = look_dir.z+player_pos.z}) -- Arbitrary value (1.5) is head level according to player info mod. local look_dir_not_normalized = obj:get_look_dir()
-- Cast up to 64 to see if player is looking at enderman. local look_dir = vector.normalize(look_dir_not_normalized)
for n = 1,64,.25 do local look_pos = vector.new({x = look_dir.x+player_pos.x, y = look_dir.y+player_pos.y + 1.5, z = look_dir.z+player_pos.z}) -- Arbitrary value (1.5) is head level according to player info mod.
local node = minetest.get_node(look_pos) -- Cast up to 64 to see if player is looking at enderman.
if node.name ~= "air" then for n = 1,64,.25 do
break local node = minetest.get_node(look_pos)
end if node.name ~= "air" then
if look_pos.x-1<enderpos.x and look_pos.x+1>enderpos.x and look_pos.y-2.89<enderpos.y and look_pos.y-2>enderpos.y and look_pos.z-1<enderpos.z and look_pos.z+1>enderpos.z then break
self.provoked = "staring"
self.attack = minetest.get_player_by_name(obj:get_player_name())
break
else
if self.provoked == "staring" then
self.provoked = "broke_contact"
end end
if look_pos.x-1<enderpos.x and look_pos.x+1>enderpos.x and look_pos.y-2.89<enderpos.y and look_pos.y-2>enderpos.y and look_pos.z-1<enderpos.z and look_pos.z+1>enderpos.z then
self.provoked = "staring"
self.attack = minetest.get_player_by_name(obj:get_player_name())
break
else
if self.provoked == "staring" then
self.provoked = "broke_contact"
end
end
look_pos.x = look_pos.x + (.25 * look_dir.x)
look_pos.y = look_pos.y + (.25 * look_dir.y)
look_pos.z = look_pos.z + (.25 * look_dir.z)
end end
look_pos.x = look_pos.x + (.25 * look_dir.x)
look_pos.y = look_pos.y + (.25 * look_dir.y)
look_pos.z = look_pos.z + (.25 * look_dir.z)
end end
end end
-- TAKE AND PLACE STUFF BEHAVIOUR BELOW. -- TAKE AND PLACE STUFF BEHAVIOUR BELOW.