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Move horse armor to armor creative tab
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@ -23,7 +23,7 @@ do
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return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
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end
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local is_weapon_or_armor = function(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet) and def.groups.non_combat_armor ~= 1)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
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end
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if def.groups.building_block then
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table.insert(inventory_lists["blocks"], name)
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