mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-26 03:07:32 +01:00
significanltly more accurate values, much slower, more reliable physics, more comments
This commit is contained in:
parent
5a8216ba43
commit
9fdcfcd898
@ -227,10 +227,12 @@ local function clamp(num, min, max)
|
||||
end
|
||||
|
||||
local elytra_vars = {
|
||||
slowdown_mult = 0, -- amount of vel to take per sec
|
||||
fall_speed = 20, -- amount to fall down per sec in nodes
|
||||
speedup_mult = 7, -- amount of speed to add based on look dir
|
||||
max_speed = 100, -- max amount to multiply against look direction when flying
|
||||
slowdown_mult = 0.05, -- amount of vel to take per sec
|
||||
fall_speed = 1, -- amount of vel to fall down per sec
|
||||
speedup_mult = 3, -- amount of speed to add based on look dir
|
||||
max_speed = 30, -- max amount to multiply against look direction when flying
|
||||
pitch_penalty = 0.8, -- if pitching up, slow down at this rate as a multiplier
|
||||
rocket_speed = 5,
|
||||
}
|
||||
|
||||
|
||||
@ -308,23 +310,22 @@ minetest.register_globalstep(function(dtime)
|
||||
local direction = player:get_look_dir()
|
||||
local player_vel = player:get_velocity()
|
||||
local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel))
|
||||
local direction_mult = clamp(-direction.y - 0.1, -0.8, 1)
|
||||
if direction_mult < 0 then direction_mult = -((direction_mult*2)^2) / 6 end
|
||||
local direction_mult = clamp(-(direction.y), -1, 1)
|
||||
if direction_mult < 0 then direction_mult = direction_mult * elytra_vars.pitch_penalty end
|
||||
|
||||
local speed_mult = elytra.speed + direction_mult * elytra_vars.speedup_mult * dtime
|
||||
speed_mult = speed_mult - elytra_vars.slowdown_mult * dtime -- slow down
|
||||
speed_mult = math.max(speed_mult, -1)
|
||||
speed_mult = math.min(speed_mult, elytra_vars.max_speed)
|
||||
if turn_amount > 0.3 then
|
||||
speed_mult = clamp(speed_mult, -elytra_vars.max_speed, elytra_vars.max_speed)
|
||||
if turn_amount > 0.3 and math.abs(direction.y) < 0.98 then -- don't do this if looking straight up / down
|
||||
speed_mult = speed_mult - (speed_mult * (turn_amount / (math.pi*8)))
|
||||
end
|
||||
|
||||
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.01)
|
||||
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", elytra_vars.fall_speed)
|
||||
if elytra.rocketing > 0 then
|
||||
elytra.rocketing = elytra.rocketing - dtime
|
||||
if vector.length(player_velocity) < 40 then
|
||||
-- player:add_velocity(vector.multiply(player:get_look_dir(), 4))
|
||||
speed_mult = 10
|
||||
speed_mult = elytra_vars.rocket_speed
|
||||
add_particle({
|
||||
pos = fly_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
@ -341,20 +342,18 @@ minetest.register_globalstep(function(dtime)
|
||||
|
||||
elytra.speed = speed_mult -- set the speed so you can keep track of it and add to it
|
||||
|
||||
local new_vel = direction -- use the facing direction as a base
|
||||
new_vel = vector.multiply(new_vel, speed_mult)
|
||||
local new_vel = vector.multiply(direction, speed_mult) -- use the look dir and speed as a mult
|
||||
-- new_vel.y = new_vel.y - elytra_vars.fall_speed * dtime -- make the player fall a set amount
|
||||
|
||||
-- slow the player down so less spongy movement by applying half the inverse vel
|
||||
-- slow the player down so less spongy movement by applying some of the inverse velocity
|
||||
-- NOTE: do not set this higher than about 0.2 or the game will get the wrong vel and it will be broken
|
||||
-- this is far from ideal, but there's no good way to set_velocity on the player
|
||||
-- this is far from ideal, but there's no good way to set_velocity or slow down the player
|
||||
player_vel = vector.multiply(player_vel, -0.1)
|
||||
-- if speed_mult < 1 then player_vel.y = player_vel.y * 0.1 end
|
||||
new_vel = vector.add(new_vel, player_vel)
|
||||
|
||||
-- new_vel.y = new_vel.y + clamp(speed_mult * dtime * 10, -10, 0)
|
||||
new_vel.y = new_vel.y - elytra_vars.fall_speed * dtime
|
||||
player:add_velocity(new_vel)
|
||||
else
|
||||
else -- reset things when you stop flying with elytra
|
||||
elytra.rocketing = 0
|
||||
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user