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Fixed Place Water in the Nether with Fish Buckets.
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commit
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@ -104,7 +104,7 @@ local cod = {
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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self.object:remove()
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self.object:remove()
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clicker:set_wielded_item("mcl_fishing:bucket_cod")
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clicker:set_wielded_item("mcl_buckets:bucket_cod")
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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end
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end
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end
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end
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@ -60,7 +60,7 @@ local salmon = {
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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self.object:remove()
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self.object:remove()
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clicker:set_wielded_item("mcl_fishing:bucket_salmon")
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clicker:set_wielded_item("mcl_buckets:bucket_salmon")
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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end
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end
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end
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end
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@ -105,7 +105,7 @@ local tropical_fish = {
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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self.object:remove()
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self.object:remove()
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clicker:set_wielded_item("mcl_fishing:bucket_tropical_fish")
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clicker:set_wielded_item("mcl_buckets:bucket_tropical_fish")
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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end
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end
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end,
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end,
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@ -15,3 +15,10 @@ Collects liquids=
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Places a lava source=
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Places a lava source=
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Places a water source=
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Places a water source=
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Places a river water source=
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Places a river water source=
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Cod=
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Salmon=
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Tropical Fish=
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Bucket of @1=
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This bucket is filled with water and @1.=
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Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.=
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Places a water source and a @1 fish.=
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@ -1,6 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local mod_mobs_mc = minetest.get_modpath("mobs_mc")
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local has_awards = minetest.get_modpath("awards")
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local has_awards = minetest.get_modpath("awards")
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local function sound_place(itemname, pos)
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local function sound_place(itemname, pos)
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@ -118,3 +119,38 @@ minetest.register_craft({
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burntime = 1000,
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burntime = 1000,
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replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
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replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
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})
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})
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-- Fish Buckets
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if mod_mobs_mc then
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fish_names = {
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{ techname = "cod", name = "Cod" },
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{ techname = "salmon", name = "Salmon" },
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--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
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{ techname = "tropical_fish", name = "Tropical Fish" }
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}
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for _, fish in pairs(fish_names) do
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mcl_buckets.register_liquid({
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bucketname = "mcl_buckets:bucket_" .. fish.techname,
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source_place = function(pos)
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minetest.add_entity(pos, "mobs_mc:" .. fish.techname)
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return "mcl_core:water_source"
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end,
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source_take = {"mobs_mc:" .. fish.techname},
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inventory_image = fish.techname .. "_bucket.png",
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name = S("Bucket of @1", S(fish.name)),
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longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
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usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
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tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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end
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end,
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})
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minetest.register_alias("mcl_fishing:bucket_" .. fish.techname, "mcl_buckets:bucket_" .. fish.techname)
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end
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end
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@ -516,30 +516,3 @@ minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack,
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end
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end
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end )
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end )
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-- Fish Buckets
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fish_names = {
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{ techname = "cod", name = "Cod" },
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{ techname = "salmon", name = "Salmon" },
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--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
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{ techname = "tropical_fish", name = "Tropical Fish" }
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}
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for _, fish in pairs(fish_names) do
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mcl_buckets.register_liquid({
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bucketname = "mcl_fishing:bucket_" .. fish.techname,
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source_place = function(pos)
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minetest.add_entity(pos, "mobs_mc:" .. fish.techname)
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return "mcl_core:water_source"
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end,
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source_take = {"mobs_mc:" .. fish.techname},
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inventory_image = fish.techname .. "_bucket.png",
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name = S("Bucket of @1", S(fish.name)),
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longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
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usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
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tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
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extra_check = function(pos, placer)
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return true, true
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end,
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})
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end
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@ -16,10 +16,3 @@ Pufferfish=
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Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=
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Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=
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Catches fish in water=
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Catches fish in water=
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Very poisonous=
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Very poisonous=
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Cod=
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Salmon=
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Tropical Fish=
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Bucket of @1=
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This bucket is filled with water and @1.=
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Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.=
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Places a water source and a @1 fish.=
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