Fix #2336 (interaction bug when opening chests)

This commit is contained in:
NO11 2022-06-19 22:06:42 +02:00 committed by Gitea
parent c900c04194
commit a16613f31c

@ -275,9 +275,16 @@ local function handle_blocking(player)
player_shield.blocking = 2 player_shield.blocking = 2
end end
elseif shield_in_offhand then elseif shield_in_offhand then
local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true)) local pointed_thing = mcl_util.get_pointed_thing(player, true)
local offhand_can_block = (wielded_item(player) == "" or not pointed_thing)
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1) and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
if pointed_thing and pointed_thing.type == "node" then
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "container") > 1 then
return
end
end
if not offhand_can_block then if not offhand_can_block then
return return
end end