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Fix #2336 (interaction bug when opening chests)
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@ -275,9 +275,16 @@ local function handle_blocking(player)
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player_shield.blocking = 2
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player_shield.blocking = 2
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end
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end
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elseif shield_in_offhand then
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elseif shield_in_offhand then
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local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
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local pointed_thing = mcl_util.get_pointed_thing(player, true)
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local offhand_can_block = (wielded_item(player) == "" or not pointed_thing)
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and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
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and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
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if pointed_thing and pointed_thing.type == "node" then
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if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "container") > 1 then
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return
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end
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end
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if not offhand_can_block then
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if not offhand_can_block then
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return
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return
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end
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end
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