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Make TNT entity immortal
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@ -1,6 +1,7 @@
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local function spawn_tnt(pos, entname)
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minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,})
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return minetest.add_entity(pos, entname)
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minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,})
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local tnt = minetest.add_entity(pos, entname)
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tnt:set_armor_groups({immortal=1})
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end
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local function activate_if_tnt(nname, np, tnt_np, tntr)
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