move barrels to mcl_chests
@ -1,5 +0,0 @@
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# textdomain: mcl_barrels
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Barrel=
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Barrels are containers which provide 27 inventory slots.=
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To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -1,5 +0,0 @@
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# textdomain: mcl_barrels
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Barrel=
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Barrels are containers which provide 27 inventory slots.=
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To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -1,5 +0,0 @@
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# textdomain: mcl_barrels
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Barrel=Tonneau
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Barrels are containers which provide 27 inventory slots.=Les tonneaux sont des conteneurs qui offrent 27 emplacements d'inventaire.
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To access its inventory, rightclick it. When broken, the items will drop out.=Pour accéder à son inventaire, faites un clic droit dessus. Une fois cassés, les articles tomberont.
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27 inventory slots=27 emplacements d'inventaire
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@ -1,5 +0,0 @@
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# textdomain: mcl_barrels
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Barrel=
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||||||
Barrels are containers which provide 27 inventory slots.=
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||||||
To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -1,5 +0,0 @@
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# textdomain: mcl_barrels
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Barrel=
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||||||
Barrels are containers which provide 27 inventory slots.=
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||||||
To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -1,5 +0,0 @@
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# textdomain: mcl_barrels
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Barrel=
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Barrels are containers which provide 27 inventory slots.=
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To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -1,3 +0,0 @@
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name = mcl_barrels
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depends = mcl_util, mcl_formspec, mcl_sounds
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author = AFCMS
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@ -1,9 +1,7 @@
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local S = minetest.get_translator("mcl_barrels")
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local S = minetest.get_translator("mcl_chests")
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local F = minetest.formspec_escape
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local C = minetest.colorize
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--TODO: fix barrel rotation placement
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local open_barrels = {}
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local open_barrels = {}
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local drop_content = mcl_util.drop_items_from_meta_container("main")
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local drop_content = mcl_util.drop_items_from_meta_container("main")
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@ -24,7 +22,7 @@ local function barrel_open(pos, node, clicker)
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local playername = clicker:get_player_name()
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local playername = clicker:get_player_name()
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minetest.show_formspec(playername,
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minetest.show_formspec(playername,
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"mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z,
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"mcl_chests:barrel_"..pos.x.."_"..pos.y.."_"..pos.z,
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table.concat({
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table.concat({
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"size[9,8.75]",
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"size[9,8.75]",
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"label[0,0;"..F(C("#313131", name)).."]",
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"label[0,0;"..F(C("#313131", name)).."]",
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@ -40,13 +38,13 @@ local function barrel_open(pos, node, clicker)
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})
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})
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)
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)
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
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minetest.swap_node(pos, { name = "mcl_chests:barrel_open", param2 = node.param2 })
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open_barrels[playername] = pos
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open_barrels[playername] = pos
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end
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end
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local function close_forms(pos)
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local function close_forms(pos)
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local players = minetest.get_connected_players()
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local players = minetest.get_connected_players()
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local formname = "mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z
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local formname = "mcl_chests:barrel_"..pos.x.."_"..pos.y.."_"..pos.z
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for p = 1, #players do
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for p = 1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(), formname)
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minetest.close_formspec(players[p]:get_player_name(), formname)
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@ -57,8 +55,8 @@ end
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local function update_after_close(pos)
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local function update_after_close(pos)
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local node = minetest.get_node_or_nil(pos)
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local node = minetest.get_node_or_nil(pos)
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if not node then return end
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if not node then return end
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if node.name == "mcl_barrels:barrel_open" then
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if node.name == "mcl_chests:barrel_open" then
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minetest.swap_node(pos, {name = "mcl_barrels:barrel_closed", param2 = node.param2})
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minetest.swap_node(pos, {name = "mcl_chests:barrel_closed", param2 = node.param2})
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end
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end
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end
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end
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@ -74,12 +72,12 @@ local function close_barrel(player)
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open_barrels[name] = nil
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open_barrels[name] = nil
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end
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end
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minetest.register_node("mcl_barrels:barrel_closed", {
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minetest.register_node("mcl_chests:barrel_closed", {
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description = S("Barrel"),
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description = S("Barrel"),
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_tt_help = S("27 inventory slots"),
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_tt_help = S("27 inventory slots"),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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tiles = {"mcl_chests_barrel_top.png^[transformR270", "mcl_chests_barrel_bottom.png", "mcl_chests_barrel_side.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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--on_place = mcl_util.rotate_axis,
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--on_place = mcl_util.rotate_axis,
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@ -106,16 +104,16 @@ minetest.register_node("mcl_barrels:barrel_closed", {
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_mcl_hardness = 2.5,
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_mcl_hardness = 2.5,
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})
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})
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minetest.register_node("mcl_barrels:barrel_open", {
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minetest.register_node("mcl_chests:barrel_open", {
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description = S("Barrel Open"),
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description = S("Barrel Open"),
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_tt_help = S("27 inventory slots"),
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_tt_help = S("27 inventory slots"),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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_doc_items_create_entry = false,
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_doc_items_create_entry = false,
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tiles = {"mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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tiles = {"mcl_chests_barrel_top_open.png", "mcl_chests_barrel_bottom.png", "mcl_chests_barrel_side.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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drop = "mcl_barrels:barrel_closed",
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drop = "mcl_chests:barrel_closed",
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stack_max = 64,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
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@ -128,7 +126,7 @@ minetest.register_node("mcl_barrels:barrel_open", {
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})
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:find("mcl_barrels:") == 1 and fields.quit then
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if formname:find("mcl_chests:barrel") == 1 and fields.quit then
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close_barrel(player)
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close_barrel(player)
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end
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end
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end)
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end)
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@ -139,10 +137,10 @@ end)
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--Minecraft Java Edition craft
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--Minecraft Java Edition craft
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_barrels:barrel_closed",
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output = "mcl_chests:barrel_closed",
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recipe = {
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recipe = {
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{"group:wood", "group:wood_slab", "group:wood"},
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{"group:wood", "group:wood_slab", "group:wood"},
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{"group:wood", "", "group:wood"},
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{"group:wood", "", "group:wood"},
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{"group:wood", "group:wood_slab", "group:wood"},
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{"group:wood", "group:wood_slab", "group:wood"},
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}
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},
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})
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})
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@ -1419,3 +1419,5 @@ minetest.register_lbm({
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minetest.get_meta(pos):set_string("formspec", "")
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minetest.get_meta(pos):set_string("formspec", "")
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end,
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end,
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})
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})
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dofile(minetest.get_modpath("mcl_chests").."/barrel.lua")
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@ -34,3 +34,5 @@ Can be combined to a large chest=Peut être combiné à un grand coffre
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27 interdimensional inventory slots=27 emplacements d'inventaire interdimensionnels
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27 interdimensional inventory slots=27 emplacements d'inventaire interdimensionnels
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Put items inside, retrieve them from any ender chest=Mettez des objets à l'intérieur, récupérez-les dans n'importe quel coffre
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Put items inside, retrieve them from any ender chest=Mettez des objets à l'intérieur, récupérez-les dans n'importe quel coffre
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||||||
Emits a redstone signal when opened=Émet un signal redstone à l'ouverture
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Emits a redstone signal when opened=Émet un signal redstone à l'ouverture
|
||||||
|
Barrel=Tonneau
|
||||||
|
Barrels are containers which provide 27 inventory slots.=Les tonneaux sont des conteneurs qui offrent 27 emplacements d'inventaire.
|
||||||
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@ -34,3 +34,5 @@ Can be combined to a large chest=
|
|||||||
27 interdimensional inventory slots=
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27 interdimensional inventory slots=
|
||||||
Put items inside, retrieve them from any ender chest=
|
Put items inside, retrieve them from any ender chest=
|
||||||
Emits a redstone signal when opened=
|
Emits a redstone signal when opened=
|
||||||
|
Barrel=
|
||||||
|
Barrels are containers which provide 27 inventory slots.=
|
||||||
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Before Width: | Height: | Size: 542 B After Width: | Height: | Size: 542 B |
Before Width: | Height: | Size: 499 B After Width: | Height: | Size: 499 B |
Before Width: | Height: | Size: 566 B After Width: | Height: | Size: 566 B |
Before Width: | Height: | Size: 421 B After Width: | Height: | Size: 421 B |