Merge pull request 'master' (#2) from MineClone2/MineClone2:master into master

Reviewed-on: https://git.minetest.land/NO11/MineClone2/pulls/2
This commit is contained in:
NO11 2021-07-18 17:19:54 +00:00
commit a2e0cf83bc
15 changed files with 86 additions and 19 deletions

@ -1,23 +1,26 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
mcl_credits = { mcl_credits = {
players = {}, players = {},
} }
mcl_credits.description = "A faithful Open Source clone of Minecraft" mcl_credits.description = S("A faithful Open Source clone of Minecraft")
-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list) -- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
mcl_credits.people = { mcl_credits.people = {
{"Creator of MineClone", 0x0A9400, { { S("Creator of MineClone"), 0x0A9400, {
"davedevils", "davedevils",
}}, }},
{"Creator of MineClone2", 0xFBF837, { { S("Creator of MineClone2"), 0xFBF837, {
"Wuzzy", "Wuzzy",
}}, }},
{"Maintainers", 0xFF51D5, { { S("Maintainers"), 0xFF51D5, {
"Fleckenstein", "Fleckenstein",
"kay27", "kay27",
"oilboi", "oilboi",
}}, }},
{"Developers", 0xF84355, { { S("Developers"), 0xF84355, {
"bzoss", "bzoss",
"AFCMS", "AFCMS",
"epCode", "epCode",
@ -30,7 +33,7 @@ mcl_credits.people = {
"Code-Sploit", "Code-Sploit",
"NO11", "NO11",
}}, }},
{"Contributors", 0x52FF00, { { S("Contributors"), 0x52FF00, {
"Laurent Rocher", "Laurent Rocher",
"HimbeerserverDE", "HimbeerserverDE",
"TechDudie", "TechDudie",
@ -64,7 +67,7 @@ mcl_credits.people = {
"NO11", "NO11",
"j45", "j45",
}}, }},
{"Original Mod Authors", 0x343434, { { S("Original Mod Authors"), 0x343434, {
"Wuzzy", "Wuzzy",
"Fleckenstein", "Fleckenstein",
"BlockMen", "BlockMen",
@ -96,12 +99,12 @@ mcl_credits.people = {
"jordan4ibanez", "jordan4ibanez",
"paramat", "paramat",
}}, }},
{"3D Models", 0x0019FF, { { S("3D Models"), 0x0019FF, {
"22i", "22i",
"tobyplowy", "tobyplowy",
"epCode", "epCode",
}}, }},
{"Textures", 0xFF9705, { { S("Textures"), 0xFF9705, {
"XSSheep", "XSSheep",
"Wuzzy", "Wuzzy",
"kingoscargames", "kingoscargames",
@ -110,7 +113,7 @@ mcl_credits.people = {
"yutyo", "yutyo",
"NO11", "NO11",
}}, }},
{"Translations", 0x00FF60, { { S("Translations"), 0x00FF60, {
"Wuzzy", "Wuzzy",
"Rocher Laurent", "Rocher Laurent",
"wuniversales", "wuniversales",
@ -142,7 +145,7 @@ function mcl_credits.show(player)
ids = { ids = {
player:hud_add({ player:hud_add({
hud_elem_type = "image", hud_elem_type = "image",
text = "menu_bg.png", text = "credits_bg.png",
position = {x = 0, y = 0}, position = {x = 0, y = 0},
alignment = {x = 1, y = 1}, alignment = {x = 1, y = 1},
scale = {x = -100, y = -100}, scale = {x = -100, y = -100},
@ -150,13 +153,22 @@ function mcl_credits.show(player)
}), }),
player:hud_add({ player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
text = "Sneak to skip", text = S("Sneak to skip"),
position = {x = 1, y = 1}, position = {x = 1, y = 1},
alignment = {x = -1, y = -1}, alignment = {x = -1, y = -1},
offset = {x = -5, y = -5}, offset = {x = -5, y = -5},
z_index = 1001, z_index = 1001,
number = 0xFFFFFF, number = 0xFFFFFF,
}) }),
player:hud_add({
hud_elem_type = "text",
text = " "..S("Jump to speed up (additionally sprint)"),
position = {x = 0, y = 1},
alignment = {x = 1, y = -1},
offset = {x = -5, y = -5},
z_index = 1002,
number = 0xFFFFFF,
}),
}, },
} }
add_hud_element({ add_hud_element({
@ -216,13 +228,22 @@ end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _, huds in pairs(mcl_credits.players) do for _, huds in pairs(mcl_credits.players) do
local player = huds.player local player = huds.player
if not huds.new and player:get_player_control().sneak then local control = player:get_player_control()
if not huds.new and control.sneak then
mcl_credits.hide(player) mcl_credits.hide(player)
else else
local moving = {} local moving = {}
local any local any
for id, y in pairs(huds.moving) do for id, y in pairs(huds.moving) do
y = y - 1 y = y - 1
if control.jump then
y = y - 2
if control.aux1 then
y = y - 5
end
end
if y > -100 then if y > -100 then
if id == huds.icon then if id == huds.icon then
y = math.max(400, y) y = math.max(400, y)

@ -0,0 +1,13 @@
# textdomain: mcl_credits
3D Models=3D Modelle
A faithful Open Source clone of Minecraft=Ein treuer Open-Source-Klon von Minecraft
Contributors=Mitwirkende
Creator of MineClone=Schöpfer von MineClone
Creator of MineClone2=Schöpfer von MineClone2
Developers=Entwickler
Jump to speed up (additionally sprint)=Springen, um zu beschleunigen (zusätzlich sprinten)
Maintainers=Betreuer
Original Mod Authors=Original-Mod-Autoren
Sneak to skip=Schleichen zum Überspringen
Textures=Texturen
Translations=Übersetzungen

@ -0,0 +1,14 @@
# textdomain: mcl_credits
3D Models=
A faithful Open Source clone of Minecraft=
Contributors=
Creator of MineClone=
Creator of MineClone2=
Developers=
Jump to speed up (additionally sprint)=
Maintainers=
MineClone5=
Original Mod Authors=
Sneak to skip=
Textures=
Translations=

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@ -1,5 +1,5 @@
name = mcl_armor name = mcl_armor
author = stu author = stu
description = Adds craftable armor that is visible to other players. description = Adds craftable armor that is visible to other players.
depends = mcl_core, mcl_player, mcl_enchanting depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
optional_depends = mcl_fire, ethereal, bakedclay optional_depends = mcl_fire, ethereal, bakedclay

@ -25,6 +25,8 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
sit_mount = {x=484, y=484}, sit_mount = {x=484, y=484},
die = {x=498, y=498}, die = {x=498, y=498},
fly = {x=502, y=581}, fly = {x=502, y=581},
bow_walk = {x=650, y=670},
bow_sneak = {x=675, y=695},
}, },
}) })
@ -55,6 +57,8 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
sit_mount = {x=484, y=484}, sit_mount = {x=484, y=484},
die = {x=498, y=498}, die = {x=498, y=498},
fly = {x=502, y=581}, fly = {x=502, y=581},
bow_walk = {x=650, y=670},
bow_sneak = {x=675, y=695},
}, },
}) })

@ -1,4 +1,4 @@
name = mcl_brewing name = mcl_brewing
author = bzoss author = bzoss
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
optional_depends = mcl_core, doc, screwdriver optional_depends = mcl_core, doc, screwdriver, mesecons_mvps

@ -203,7 +203,8 @@ minetest.register_abm({
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do for _,object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then local entity = object:get_luaentity()
if entity and entity.name == "__builtin:item" then
object:remove() object:remove()
end end
end end

@ -212,6 +212,10 @@ minetest.register_globalstep(function(dtime)
player_set_animation(player, "swim_walk_mine", animation_speed_mod) player_set_animation(player, "swim_walk_mine", animation_speed_mod)
elseif not controls.sneak and head_in_water and is_sprinting == true then elseif not controls.sneak and head_in_water and is_sprinting == true then
player_set_animation(player, "swim_walk", animation_speed_mod) player_set_animation(player, "swim_walk", animation_speed_mod)
elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and controls.sneak then
player_set_animation(player, "bow_sneak", animation_speed_mod)
elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB then
player_set_animation(player, "bow_walk", animation_speed_mod)
elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
player_set_animation(player, "run_walk_mine", animation_speed_mod) player_set_animation(player, "run_walk_mine", animation_speed_mod)
elseif get_mouse_button(player) == true and not controls.sneak then elseif get_mouse_button(player) == true and not controls.sneak then

@ -51,6 +51,15 @@ local function player_collision(player)
return {x,z} return {x,z}
end end
local function walking_player(player, control)
if control.up or control.down or control.left or control.right then
return true
else
return false
end
end
-- converts yaw to degrees -- converts yaw to degrees
local function degrees(rad) local function degrees(rad)
return rad * 180.0 / math.pi return rad * 180.0 / math.pi
@ -217,8 +226,9 @@ minetest.register_globalstep(function(dtime)
player_velocity_old = player:get_velocity() or player:get_player_velocity() player_velocity_old = player:get_velocity() or player:get_player_velocity()
-- controls right and left arms pitch when shooting a bow -- controls right and left arms pitch when shooting a bow
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
-- when punching -- when punching

@ -1,5 +1,5 @@
name = mcl_playerplus name = mcl_playerplus
author = TenPlus1 author = TenPlus1
description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more. description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage, mcl_sprint