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Add dummy saturation for eating food
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@ -139,18 +139,17 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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})
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end
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-- Saturation
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-- Food points
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if h < 20 and hunger_change then
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h = h + hunger_change
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if h > 20 then h = 20 end
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(user)
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end
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-- Healing
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if hp < 20 and heal then
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hp = hp + heal
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if hp > 20 then hp = 20 end
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user:set_hp(hp)
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-- Dummy saturation (= hunger change)
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-- TODO: Use food's actual saturation value
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if hunger_change then
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mcl_hunger.saturate(name, hunger_change)
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end
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-- Poison
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if poisen then
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@ -150,11 +150,11 @@ end
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function mcl_hunger.saturate(playername, increase)
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local player = minetest.get_player_by_name(playername)
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mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
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mcl_hunger.saturation[playername] = mcl_hunger.saturation[playername] + increase
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if mcl_hunger.saturation[playername] > mcl_hunger.get_hunger(player) then
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mcl_hunger.saturation[playername] = mcl_hunger.get_hunger(player)
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end
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername])
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
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end
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local main_timer = 0
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@ -214,6 +214,9 @@ minetest.register_globalstep(function(dtime)
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if controls.up or controls.down or controls.left or controls.right then
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-- TODO: Add exhaustion for moving in water
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end
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if controls.jump then
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
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end
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end
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end
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end
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