Refactor mcl_init

- use new vectors
- make code less confuse
- type annotations
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AFCMS 2022-10-25 00:31:26 +02:00
parent 8778ee6e9e
commit a3d459f020
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@ -3,26 +3,26 @@ mcl_vars = {}
mcl_vars.redstone_tick = 0.1 mcl_vars.redstone_tick = 0.1
--- GUI / inventory menu settings -- GUI / inventory menu settings
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]" mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
-- nonbg is added as formspec prepend in mcl_formspec_prepend -- nonbg is added as formspec prepend in mcl_formspec_prepend
mcl_vars.gui_nonbg = mcl_vars.gui_slots .. mcl_vars.gui_nonbg = table.concat({
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]".. mcl_vars.gui_slots,
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]".. "style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
"style_type[field;textcolor=#323232]".. "style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
"style_type[label;textcolor=#323232]".. "style_type[field;textcolor=#323232]",
"style_type[textarea;textcolor=#323232]".. "style_type[label;textcolor=#323232]",
"style_type[checkbox;textcolor=#323232]" "style_type[textarea;textcolor=#323232]",
"style_type[checkbox;textcolor=#323232]",
})
-- Background stuff must be manually added by mods (no formspec prepend) -- Background stuff must be manually added by mods (no formspec prepend)
mcl_vars.gui_bg_color = "bgcolor[#00000000]" mcl_vars.gui_bg_color = "bgcolor[#00000000]"
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]" mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
-- Legacy
mcl_vars.inventory_header = ""
-- Tool wield size -- Tool wield size
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 } mcl_vars.tool_wield_scale = vector.new(1.8, 1.8, 1)
-- Mapgen variables -- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
@ -35,55 +35,69 @@ mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16) mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000) mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000) mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2) local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1 local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE) local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) /
mcl_vars.MAP_BLOCKSIZE)
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1 local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits. local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
---@param x integer
---@return integer
local function coordinate_to_block(x) local function coordinate_to_block(x)
return math.floor(x / mcl_vars.MAP_BLOCKSIZE) return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
end end
---@param x integer
---@return integer
local function coordinate_to_chunk(x) local function coordinate_to_chunk(x)
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize) return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
end end
---@param pos Vector
---@return Vector
function mcl_vars.pos_to_block(pos) function mcl_vars.pos_to_block(pos)
return { return vector.new(
x = coordinate_to_block(pos.x), coordinate_to_block(pos.x),
y = coordinate_to_block(pos.y), coordinate_to_block(pos.y),
z = coordinate_to_block(pos.z) coordinate_to_block(pos.z)
} )
end end
---@param pos Vector
---@return Vector
function mcl_vars.pos_to_chunk(pos) function mcl_vars.pos_to_chunk(pos)
return { return vector.new(
x = coordinate_to_chunk(pos.x), coordinate_to_chunk(pos.x),
y = coordinate_to_chunk(pos.y), coordinate_to_chunk(pos.y),
z = coordinate_to_chunk(pos.z) coordinate_to_chunk(pos.z)
} )
end end
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes) local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
local k_positive_z = k_positive * 2 local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z local k_positive_y = k_positive_z * k_positive_z
---@param pos Vector
---@return integer
function mcl_vars.get_chunk_number(pos) -- unsigned int function mcl_vars.get_chunk_number(pos) -- unsigned int
local c = mcl_vars.pos_to_chunk(pos) local c = mcl_vars.pos_to_chunk(pos)
return return (c.y + k_positive) * k_positive_y +
(c.y + k_positive) * k_positive_y +
(c.z + k_positive) * k_positive_z + (c.z + k_positive) * k_positive_z +
c.x + k_positive c.x + k_positive
end end
if not superflat and not singlenode then if not superflat and not singlenode then
@ -117,11 +131,8 @@ elseif singlenode then
mcl_vars.mg_bedrock_is_rough = false mcl_vars.mg_bedrock_is_rough = false
else else
-- Classic superflat -- Classic superflat
local ground = minetest.get_mapgen_setting("mgflat_ground_level") local ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
ground = tonumber(ground)
if not ground then
ground = 8
end
mcl_vars.mg_overworld_min = ground - 3 mcl_vars.mg_overworld_min = ground - 3
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
@ -180,14 +191,16 @@ minetest.craftitemdef_default.stack_max = 64
math.randomseed(os.time()) math.randomseed(os.time())
local chunks = {} -- intervals of chunks generated local chunks = {} -- intervals of chunks generated
---@param pos Vector
function mcl_vars.add_chunk(pos) function mcl_vars.add_chunk(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int local n = mcl_vars.get_chunk_number(pos) -- unsigned int
local prev local prev
for i, d in pairs(chunks) do for i, d in pairs(chunks) do
if n <= d[2] then -- we've found it if n <= d[2] then -- we've found it
if (n == d[2]) or (n >= d[1]) then return end -- already here if (n == d[2]) or (n >= d[1]) then return end -- already here
if n == d[1]-1 then -- right before: if n == d[1] - 1 then -- right before:
if prev and (prev[2] == n-1) then if prev and (prev[2] == n - 1) then
prev[2] = d[2] prev[2] = d[2]
table.remove(chunks, i) table.remove(chunks, i)
return return
@ -195,17 +208,20 @@ function mcl_vars.add_chunk(pos)
d[1] = n d[1] = n
return return
end end
if prev and (prev[2] == n-1) then --join to previous if prev and (prev[2] == n - 1) then --join to previous
prev[2] = n prev[2] = n
return return
end end
table.insert(chunks, i, {n, n}) -- insert new interval before i table.insert(chunks, i, { n, n }) -- insert new interval before i
return return
end end
prev = d prev = d
end end
chunks[#chunks+1] = {n, n} chunks[#chunks + 1] = { n, n }
end end
---@param pos Vector
---@return boolean
function mcl_vars.is_generated(pos) function mcl_vars.is_generated(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int local n = mcl_vars.get_chunk_number(pos) -- unsigned int
for i, d in pairs(chunks) do for i, d in pairs(chunks) do
@ -216,47 +232,45 @@ function mcl_vars.is_generated(pos)
return false return false
end end
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does. ---"Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
-- p: Position, if it's wrong, {name="error"} node will return. ---@param pos Vector Position, if it's wrong, `{name="error"}` node will return.
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout. ---@param force boolean Optional (default: `false`), Do the maximum to still read the node within us_timeout.
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job. ---@param us_timeout number Optional (default: `244 = 0.000244 s = 1/80/80/80`), set it at least to `3000000` to let mapgen to finish its job
-- ---@return node # Node definition, eg. `{name="air"}`. Unfortunately still can return `{name="ignore"}`.
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}. function mcl_vars.get_node(pos, force, us_timeout)
function mcl_vars.get_node(p, force, us_timeout)
-- check initial circumstances -- check initial circumstances
if not p or not p.x or not p.y or not p.z then return {name="error"} end if not pos or not pos.x or not pos.y or not pos.z then return { name = "error" } end
-- try common way -- try common way
local node = minetest.get_node(p) local node = minetest.get_node(pos)
if node.name ~= "ignore" then if node.name ~= "ignore" then
return node return node
end end
-- copy table to get sure it won't changed by other threads -- copy vector to get sure it won't changed by other threads
local pos = {x=p.x,y=p.y,z=p.z} local pos_copy = vector.copy(pos)
-- try LVM -- try LVM
minetest.get_voxel_manip():read_from_map(pos, pos) minetest.get_voxel_manip():read_from_map(pos_copy, pos_copy)
node = minetest.get_node(pos) node = minetest.get_node(pos_copy)
if node.name ~= "ignore" or not force then if node.name ~= "ignore" or not force then
return node return node
end end
-- all ways failed - need to emerge (or forceload if generated) -- all ways failed - need to emerge (or forceload if generated)
local us_timeout = us_timeout or 244 if mcl_vars.is_generated(pos_copy) then
if mcl_vars.is_generated(pos) then
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!") minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
minetest.forceload_block(pos) minetest.forceload_block(pos_copy)
else else
minetest.emerge_area(pos, pos) minetest.emerge_area(pos_copy, pos_copy)
end end
local t = minetest.get_us_time() local t = minetest.get_us_time()
node = minetest.get_node(pos) node = minetest.get_node(pos_copy)
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do while (not node or node.name == "ignore") and (minetest.get_us_time() - t < (us_timeout or 244)) do
node = minetest.get_node(pos) node = minetest.get_node(pos_copy)
end end
return node return node