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clearmobs command improvement
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parent
9697591dd6
commit
a3e6f90b09
@ -535,11 +535,11 @@ minetest.register_globalstep(function(dtime)
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end)
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minetest.register_chatcommand("clearmobs",{
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privs={maphack=true},
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params = "[<all>|<hostile/passive>|<name>] [<nametagged>|<range>]",
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description=S("Removes specified spawned mobs except nametagged and tamed ones. For param2, use nametagged to remove those with a nametag, or range for all mobs in a distance of the current player to be removed."),
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func=function(player, param)
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minetest.register_chatcommand("clearmobs", {
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privs = { maphack = true },
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params = "[all|monster|passive|<mob name> [<range>|nametagged|tamed]]",
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description = S("Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to include tamed or nametagged mobs, or a range to specify a maximum distance from the player."),
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func = function(player, param)
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local default = false
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if not param or param == "" then
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default = true
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@ -550,6 +550,7 @@ minetest.register_chatcommand("clearmobs",{
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local all = false
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local nametagged = false
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local tamed = false
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local mob_name, mob_type, range
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@ -577,6 +578,8 @@ minetest.register_chatcommand("clearmobs",{
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--minetest.log ("unsafe: [" .. unsafe .. "]")
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if unsafe == "nametagged" then
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nametagged = true
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elseif unsafe == "tamed" then
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tamed = true
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end
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local num = tonumber(unsafe)
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@ -629,14 +632,20 @@ minetest.register_chatcommand("clearmobs",{
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end
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--minetest.log("o.nametag: ".. tostring(o.nametag))
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if in_range and ( (not o.nametag or o.nametag == "" ) and not o.tamed ) then
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--minetest.log("No nametag or tamed. Kill it")
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o.object:remove()
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elseif nametagged and o.nametag then
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if nametagged and o.nametag then
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--minetest.log("Namedtagged and it has a name tag. Kill it")
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o.object:remove()
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else
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--minetest.log("Tamed or out of range, do not kill")
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end
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if tamed and o.tamed then
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--minetest.log("Tamed. Kill it")
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o.object:remove()
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end
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if in_range and (not o.nametag or o.nametag == "") and not o.tamed then
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--minetest.log("No nametag or tamed. Kill it")
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o.object:remove()
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end
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end
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end
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@ -9,3 +9,5 @@ Before you use the name tag, you need to set a name at an anvil. Then you can us
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Only peaceful mobs allowed!=
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Give names to mobs=
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Set name at anvil=
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Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to include tamed or nametagged mobs, or a range to specify a maximum distance from the player.=
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Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=
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