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Fix that all of new players' default_privs are removed
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@ -6,7 +6,6 @@ minetest.register_privilege("maphack", {
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local meta = player:get_meta()
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local meta = player:get_meta()
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if meta:get_int("fly_changed") == 1 then return end
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if meta:get_int("fly_changed") == 1 then return end
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@ -14,12 +13,12 @@ minetest.register_on_joinplayer(function(player)
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if minetest.is_creative_enabled(name) then
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if minetest.is_creative_enabled(name) then
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fly = true
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fly = true
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end
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end
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minetest.set_player_privs(name, {
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local player_privs = minetest.get_player_privs(name)
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fly = fly,
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player_privs.fly = fly
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})
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minetest.set_player_privs(name, player_privs)
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end)
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end)
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for _, action in pairs({ "grant", "revoke" }) do
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for _, action in pairs({"grant", "revoke"}) do
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minetest["register_on_priv_" .. action](function(name, _, priv)
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minetest["register_on_priv_" .. action](function(name, _, priv)
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if priv == "fly" then
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if priv == "fly" then
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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