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WaterLoggedRootsKelpFix (#3994)
Fixes #3990 A very simple fix to Kelp and the current water logged nodes. It adds the group "waterlogged" to water logged items and then puts a check for the group in kelp growth. Made it as a group, because eventually there will be other waterlogged nodes. Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3994 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Michieal <michieal@noreply.git.minetest.land> Co-committed-by: Michieal <michieal@noreply.git.minetest.land>
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@ -221,7 +221,7 @@ local wlroots = {
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liquids_pointable = true,
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drop = "mcl_mangrove:mangrove_roots",
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groups = {
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handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 },
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handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, waterlogged = 1, not_in_creative_inventory=1 },
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_mcl_blast_resistance = 100,
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_mcl_hardness = -1, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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on_construct = function(pos)
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@ -267,7 +267,8 @@ function kelp.next_height(pos, node, pos_tip, node_tip, submerged, downward_flow
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-- Flowing liquid: Grow 1 step, but also turn the tip node into a liquid source.
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if downward_flowing then
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local alt_liq = mt_registered_nodes[node_tip.name].liquid_alternative_source
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if alt_liq then
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local alt_liq_accessible = mt_get_item_group(node_tip.name,"waterlogged") -- returns 0 if it isn't waterlogged.
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if alt_liq and not alt_liq_accessible then
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mt_set_node(pos_tip, {name=alt_liq})
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end
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end
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@ -155,7 +155,7 @@ minetest.register_node("mcl_sponges:sponge_wet", {
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, hoey=1, building_block=1},
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groups = {handy=1, hoey=1, waterlogged = 1, building_block=1},
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on_place = place_wet_sponge,
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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@ -175,7 +175,7 @@ if minetest.get_modpath("mclx_core") then
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, building_block=1},
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groups = {handy=1, waterlogged = 1, building_block=1},
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on_place = place_wet_sponge,
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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