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Fix mobs not following player wielding the follow item
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@ -3739,6 +3739,9 @@ local mob_step = function(self, dtime)
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return
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end
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--Mob following code.
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follow_flop(self)
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-- smooth rotation by ThomasMonroe314
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if self._turn_to then
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set_yaw(self, self._turn_to, .1)
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@ -3968,9 +3971,6 @@ local mob_step = function(self, dtime)
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return
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end
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--Mob following code.
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follow_flop(self)
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if is_at_cliff_or_danger(self) then
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set_velocity(self, 0)
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self.state = "stand"
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