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Update mcl_crimson to use bonemealing API
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@ -83,17 +83,20 @@ minetest.register_node("mcl_crimson:warped_fungus", {
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light_source = 1,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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on_rightclick = function(pos, node, pointed_thing, player, itemstack)
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if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
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local random = math.random(1, 5)
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if random == 1 then
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minetest.remove_node(pos)
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generate_warped_tree(pos)
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end
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_mcl_on_bonemealing = function(pointed_thing, player)
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local pos = pointed_thing.under
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local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
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if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
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local random = math.random(1, 5)
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if random == 1 then
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minetest.remove_node(pos)
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generate_warped_tree(pos)
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return true
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end
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end
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return false
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end,
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_mcl_blast_resistance = 0,
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})
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@ -102,6 +105,12 @@ mcl_flowerpots.register_potted_flower("mcl_crimson:warped_fungus", {
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name = "warped_fungus",
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desc = S("Warped Fungus"),
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image = "mcl_crimson_warped_fungus.png",
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_mcl_on_bonemealing = function(pt,user)
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local n = has_nylium_neighbor(pt.under)
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if n then
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minetest.set_node(pt.under,n)
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end
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end,
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})
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minetest.register_node("mcl_crimson:twisting_vines", {
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@ -393,6 +402,11 @@ minetest.register_node("mcl_crimson:warped_nylium", {
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_mcl_hardness = 0.4,
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_mcl_blast_resistance = 0.4,
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_mcl_silk_touch_drop = true,
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_mcl_on_bonemealing = function(pt,user)
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local node = minetest.get_node(pt.under)
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spread_nether_plants(pt.under,node)
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return true
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end,
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})
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--Stem bark, stripped stem and bark
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@ -525,17 +539,21 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
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fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
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},
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node_placement_prediction = "",
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on_rightclick = function(pos, node, pointed_thing, player)
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if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
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if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
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local random = math.random(1, 5)
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if random == 1 then
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minetest.remove_node(pos)
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generate_crimson_tree(pos)
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end
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_mcl_on_bonemealing = function(pointed_thing, player)
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local pos = pointed_thing.under
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local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
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if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
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local random = math.random(1, 5)
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if random == 1 then
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minetest.remove_node(pos)
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generate_crimson_tree(pos)
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return true
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end
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end
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-- Failed to spread nylium
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return false
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end,
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_mcl_blast_resistance = 0,
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})
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@ -682,6 +700,11 @@ minetest.register_node("mcl_crimson:crimson_nylium", {
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_mcl_hardness = 0.4,
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_mcl_blast_resistance = 0.4,
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_mcl_silk_touch_drop = true,
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_mcl_on_bonemealing = function(pt,user)
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local node = minetest.get_node(pt.under)
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spread_nether_plants(pt.under,node)
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return true
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end,
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})
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minetest.register_craft({
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@ -723,19 +746,6 @@ minetest.register_craft({
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mcl_stairs.register_stair("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", wood_stair_groups, false, S("Crimson Stair"))
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mcl_stairs.register_slab("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", wood_slab_groups, false, S("Crimson Slab"))
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mcl_dye.register_on_bone_meal_apply(function(pt,user)
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if not pt.type == "node" then return end
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local node = minetest.get_node(pt.under)
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if node.name == "mcl_nether:netherrack" then
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local n = has_nylium_neighbor(pt.under)
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if n then
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minetest.set_node(pt.under,n)
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end
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elseif node.name == "mcl_crimson:warped_nylium" or node.name == "mcl_crimson:crimson_nylium" then
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spread_nether_plants(pt.under,node)
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end
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end)
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minetest.register_abm({
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label = "Turn Crimson Nylium and Warped Nylium below solid block into Netherrack",
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nodenames = {"mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium"},
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