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Fix glass bottles remained empty on take water from cauldrons, https://github.com/kay27/MineClone2/issues/1
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@ -105,34 +105,31 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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end
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end
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if get_water then
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local creative = minetest.is_creative_enabled(placer:get_player_name())
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if from_liquid_source or creative then
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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local water_bottle
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if river_water then
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water_bottle = ItemStack("mcl_potions:river_water")
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else
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water_bottle = ItemStack("mcl_potions:water")
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end
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local inv = placer:get_inventory()
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if creative then
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-- Don't replace empty bottle in creative for convenience reasons
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if not inv:contains_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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end
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elseif itemstack:get_count() == 1 then
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return water_bottle
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else
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if inv:room_for_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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else
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minetest.add_item(placer:get_pos(), water_bottle)
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end
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itemstack:take_item()
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end
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local water_bottle
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if river_water then
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water_bottle = ItemStack("mcl_potions:river_water")
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else
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water_bottle = ItemStack("mcl_potions:water")
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end
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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local inv = placer:get_inventory()
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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-- Don't replace empty bottle in creative for convenience reasons
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if not inv:contains_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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end
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elseif itemstack:get_count() == 1 then
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return water_bottle
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else
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if inv:room_for_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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else
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minetest.add_item(placer:get_pos(), water_bottle)
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end
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itemstack:take_item()
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end
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end
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end
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return itemstack
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