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updated arrow color scheme.
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@ -18,12 +18,12 @@ local function arrow_image(colorstring, opacity)
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if not opacity then
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opacity = 127
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end
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return {"mcl_bows_arrow.png^[transformFX",
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"mcl_bows_arrow.png^[transformFX",
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return {"mcl_bows_arrow.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity),
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"mcl_bows_arrow.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity),
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"mcl_bows_arrow_back.png^[colorize:"..colorstring..":"..tostring(opacity),
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"mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity),
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"mcl_bows_arrow.png",
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"mcl_bows_arrow.png^[transformFX"}
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"mcl_bows_arrow.png^[colorize:"..colorstring..":"..tostring(opacity),
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"mcl_bows_arrow.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)}
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end
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@ -40,7 +40,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.").."\n"..
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S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons."),
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_doc_items_usagehelp = S("To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it."),
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inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":127)",
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inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
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groups = { ammo=1, ammo_bow=1, brewitem=1},
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_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
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-- Shoot arrow
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@ -79,7 +79,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = arrow_image(color),
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tiles = arrow_image(color, 100),
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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