Add mobs debug mode

This commit is contained in:
Wuzzy 2020-12-05 01:30:16 +01:00
parent 7913e72e07
commit a56df1e533

@ -69,6 +69,9 @@ local show_health = false
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5)
-- Shows helpful debug info above each mob
local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
-- Peaceful mode message so players will know there are no monsters
if minetest.settings:get_bool("only_peaceful_mobs", false) then
minetest.register_on_joinplayer(function(player)
@ -585,8 +588,23 @@ mobs.death_effect = function(pos, collisionbox)
end
local update_tag = function(self)
local tag
if mobs_debug then
tag = "nametag = '"..tostring(self.nametag).."'\n"..
"state = '"..tostring(self.state).."'\n"..
"attack = '"..tostring(self.attack).."'\n"..
"health = "..tostring(self.health).."\n"..
"breath = "..tostring(self.breath).."\n"..
"gotten = "..tostring(self.gotten).."\n"..
"tamed = "..tostring(self.tamed).."\n"..
"horny = "..tostring(self.horny).."\n"..
"hornytimer = "..tostring(self.hornytimer).."\n"..
"runaway_timer = "..tostring(self.runaway_timer)
else
tag = self.nametag
end
self.object:set_properties({
nametag = self.nametag,
nametag = tag,
})
end
@ -3259,6 +3277,10 @@ local mob_step = function(self, dtime)
end
end
if mobs_debug then
update_tag(self)
end
if self.jump_sound_cooloff > 0 then
self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
end