fix many warnings

This commit is contained in:
AFCMS 2021-04-15 23:41:34 +02:00
parent b497778192
commit a602f64ea5
30 changed files with 102 additions and 118 deletions

@ -99,7 +99,7 @@ minetest.register_abm({
-- No decay near unloaded areas since these might include water. -- No decay near unloaded areas since these might include water.
if not check_surroundings(pos, "ignore") then if not check_surroundings(pos, "ignore") then
if wet <= 0 then if wet <= 0 then
local n_def = minetest.registered_nodes[node.name] or nil --local n_def = minetest.registered_nodes[node.name] or nil
local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if not nn or not nn.name then if not nn or not nn.name then
return return

@ -5,7 +5,10 @@ minetest.register_craftitem("mcl_farming:wheat_seeds", {
description = S("Wheat Seeds"), description = S("Wheat Seeds"),
_tt_help = S("Grows on farmland"), _tt_help = S("Grows on farmland"),
_doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."), _doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."),
_doc_items_usagehelp = S("Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds."), _doc_items_usagehelp = S([[
Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant.
They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds.
]]),
groups = { craftitem=1 }, groups = { craftitem=1 },
inventory_image = "mcl_farming_wheat_seeds.png", inventory_image = "mcl_farming_wheat_seeds.png",
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -28,7 +31,10 @@ for i=1,7 do
if i == 1 then if i == 1 then
create = true create = true
name = S("Premature Wheat Plant") name = S("Premature Wheat Plant")
longdesc = S("Premature wheat plants grow on farmland under sunlight in 8 stages. On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.") longdesc = S([[
Premature wheat plants grow on farmland under sunlight in 8 stages.
On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.
]])
else else
create = false create = false
end end
@ -54,7 +60,8 @@ for i=1,7 do
{-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5} {-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1,
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
@ -62,7 +69,10 @@ end
minetest.register_node("mcl_farming:wheat", { minetest.register_node("mcl_farming:wheat", {
description = S("Mature Wheat Plant"), description = S("Mature Wheat Plant"),
_doc_items_longdesc = S("Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further."), _doc_items_longdesc = S([[
Mature wheat plants are ready to be harvested for wheat and wheat seeds.
They won't grow any further.
]]),
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions", paramtype2 = "meshoptions",
@ -81,7 +91,8 @@ minetest.register_node("mcl_farming:wheat", {
{ items = {'mcl_farming:wheat_item'} } { items = {'mcl_farming:wheat_item'} }
} }
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1, attached_node=1,
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
@ -144,9 +155,9 @@ minetest.register_node("mcl_farming:hay_block", {
is_ground_content = false, is_ground_content = false,
stack_max = 64, stack_max = 64,
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
on_place = mcl_util.rotate_axis, on_place = mcl_util.rotate_axis,
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80}, groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60,
fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
on_rotate = on_rotate, on_rotate = on_rotate,
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,

@ -76,7 +76,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
local meta2 local meta2
local state2 = 0 local state2 = 0
local function update_gate(pos, node) local function update_gate(pos, node)
minetest.set_node(pos, node) minetest.set_node(pos, node)
end end

@ -6,7 +6,7 @@ local add_entity = minetest.add_entity
-- Fire Charge -- Fire Charge
minetest.register_craftitem("mcl_fire:fire_charge", { minetest.register_craftitem("mcl_fire:fire_charge", {
description = S("Fire Charge"), description = S("Fire Charge"),
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"), _tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."), _doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."),
_doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."), _doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."),
inventory_image = "mcl_fire_fire_charge.png", inventory_image = "mcl_fire_fire_charge.png",

@ -5,7 +5,7 @@ local add_node = minetest.add_node
-- Flint and Steel -- Flint and Steel
minetest.register_tool("mcl_fire:flint_and_steel", { minetest.register_tool("mcl_fire:flint_and_steel", {
description = S("Flint and Steel"), description = S("Flint and Steel"),
_tt_help = S("Starts fires and ignites blocks"), _tt_help = S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Flint and steel is a tool to start fires and ignite blocks."), _doc_items_longdesc = S("Flint and steel is a tool to start fires and ignite blocks."),
_doc_items_usagehelp = S("Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited."), _doc_items_usagehelp = S("Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited."),
inventory_image = "mcl_fire_flint_and_steel.png", inventory_image = "mcl_fire_flint_and_steel.png",

@ -1,11 +1,6 @@
--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr. --Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
local S = minetest.get_translator("mcl_fishing") local S = minetest.get_translator("mcl_fishing")
local mod_throwing = minetest.get_modpath("mcl_throwing")
local entity_mapping = {
["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity",
}
local bobber_ENTITY={ local bobber_ENTITY={
physical = false, physical = false,
@ -61,7 +56,6 @@ local fish = function(itemstack, player, pointed_thing)
local itemname local itemname
local items local items
local itemcount = 1 local itemcount = 1
local itemwear = 0
local pr = PseudoRandom(os.time() * math.random(1, 100)) local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100) local r = pr:next(1, 100)
local fish_values = {85, 84.8, 84.7, 84.5} local fish_values = {85, 84.8, 84.7, 84.5}
@ -173,7 +167,7 @@ local fish = function(itemstack, player, pointed_thing)
if noent == true then if noent == true then
local playerpos = player:get_pos() local playerpos = player:get_pos()
local dir = player:get_look_dir() local dir = player:get_look_dir()
local obj = mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name()) mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
end end
end end
@ -344,10 +338,8 @@ mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing
-- If player leaves area, remove bobber. -- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250) local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local num = 0
local ent = nil local ent = nil
local noent = true local noent = true
for n = 1, #objs do for n = 1, #objs do
ent = objs[n]:get_luaentity() ent = objs[n]:get_luaentity()
if ent then if ent then

@ -180,7 +180,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
if not inv_img then if not inv_img then
inv_img = top_img inv_img = top_img
end end
local usagehelp, noncreative, create_entry, paramtype2, palette local noncreative, create_entry, paramtype2, palette
if is_flower == nil then if is_flower == nil then
is_flower = true is_flower = true
end end
@ -475,9 +475,6 @@ local fix_doubleplants = minetest.settings:get_bool("fix_doubleplants", true)
if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" } local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" }
for c=1, 6 do
local flowername = flowernames[c]
end
minetest.register_lbm({ minetest.register_lbm({
label = "Add double plant tops.", label = "Add double plant tops.",

@ -384,7 +384,6 @@ local function furnace_node_timer(pos, elapsed)
-- Update formspec and node -- Update formspec and node
-- --
local formspec = inactive_formspec local formspec = inactive_formspec
local item_state
local item_percent = 0 local item_percent = 0
if cookable then if cookable then
item_percent = math.floor(src_time / cooked.time * 100) item_percent = math.floor(src_time / cooked.time * 100)
@ -414,7 +413,7 @@ local function furnace_node_timer(pos, elapsed)
meta:set_float("fuel_time", fuel_time) meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time) meta:set_float("src_time", src_time)
if srclist then if srclist then
meta:set_string("src_item", srclist[1]:get_name()) meta:set_string("src_item", src_item)
else else
meta:set_string("src_item", "") meta:set_string("src_item", "")
end end
@ -441,7 +440,12 @@ minetest.register_node("mcl_furnaces:furnace", {
_tt_help = S("Uses fuel to smelt or cook items"), _tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."), _doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
_doc_items_usagehelp = _doc_items_usagehelp =
S("Use the furnace to open the furnace menu. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the output slot at the right side.").."\n".. S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."), S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false, _doc_items_hidden = false,
tiles = { tiles = {

@ -90,7 +90,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local wdir = minetest.dir_to_wallmounted(diff) local wdir = minetest.dir_to_wallmounted(diff)
local itemstring = itemstack:get_name() local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack) --local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition() local idef = fakestack:get_definition()
local retval local retval
if wdir == 0 or wdir == 1 then if wdir == 0 or wdir == 1 then
@ -101,9 +101,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
if not retval then if not retval then
return itemstack return itemstack
end end
itemstack,_ = minetest.item_place(fakestack, placer, pointed_thing, wdir)
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring) itemstack:set_name(itemstring)
return itemstack return itemstack
end, end,

@ -152,7 +152,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
local z = upos.z - apos.z local z = upos.z - apos.z
local fake_itemstack = ItemStack(itemstack) local fake_itemstack = ItemStack(itemstack)
local newnode, param2 local param2
if x == -1 then if x == -1 then
fake_itemstack:set_name("mcl_hoppers:hopper_side") fake_itemstack:set_name("mcl_hoppers:hopper_side")
param2 = 0 param2 = 0
@ -166,7 +166,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
fake_itemstack:set_name("mcl_hoppers:hopper_side") fake_itemstack:set_name("mcl_hoppers:hopper_side")
param2 = 1 param2 = 1
end end
local itemstack, success = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2) local itemstack,_ = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2)
itemstack:set_name("mcl_hoppers:hopper") itemstack:set_name("mcl_hoppers:hopper")
return itemstack return itemstack
end end
@ -411,7 +411,6 @@ minetest.register_abm({
-- Move an item from the hopper into container below -- Move an item from the hopper into container below
local downnode = minetest.get_node(downpos) local downnode = minetest.get_node(downpos)
if not minetest.registered_nodes[downnode.name] then return end if not minetest.registered_nodes[downnode.name] then return end
g = minetest.registered_nodes[downnode.name].groups.container
mcl_util.move_item_container(pos, downpos) mcl_util.move_item_container(pos, downpos)
end, end,
}) })
@ -462,7 +461,7 @@ minetest.register_abm({
-- Put fuel into fuel slot -- Put fuel into fuel slot
local sinv = minetest.get_inventory({type="node", pos = pos}) local sinv = minetest.get_inventory({type="node", pos = pos})
local dinv = minetest.get_inventory({type="node", pos = front}) local dinv = minetest.get_inventory({type="node", pos = front})
local slot_id, stack = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel) local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel)
if slot_id then if slot_id then
mcl_util.move_item_container(pos, front, nil, slot_id, "fuel") mcl_util.move_item_container(pos, front, nil, slot_id, "fuel")
end end

@ -20,11 +20,13 @@ local register_block = function(subname, description, tiles, is_ground_content)
is_ground_content = is_ground_content, is_ground_content = is_ground_content,
groups = {dig_immediate = 3, spawns_silverfish = 1, deco_block = 1}, groups = {dig_immediate = 3, spawns_silverfish = 1, deco_block = 1},
drop = '', drop = '',
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish, after_dig_node = spawn_silverfish,
_tt_help = S("Hides a silverfish"), _tt_help = S("Hides a silverfish"),
_doc_items_longdesc = S("An infested block is a block from which a silverfish will pop out when it is broken. It looks identical to its normal counterpart."), _doc_items_longdesc = S([[
An infested block is a block from which a silverfish will pop out when it is broken.
It looks identical to its normal counterpart.
]]),
_mcl_hardness = 0, _mcl_hardness = 0,
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
}) })

@ -4,7 +4,6 @@ local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, p
local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z}) local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
if not soil_node then return false end if not soil_node then return false end
local snn = soil_node.name -- soil node name local snn = soil_node.name -- soil node name
local sd = minetest.registered_nodes[snn] -- soil definition
-- Placement rules: -- Placement rules:
-- * Always allowed on podzol or mycelimu -- * Always allowed on podzol or mycelimu

@ -265,7 +265,6 @@ minetest.register_abm({
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then
-- Find dead form (it's the same as the node's drop) -- Find dead form (it's the same as the node's drop)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
local dead
if def then if def then
node.name = def.drop node.name = def.drop
else else

@ -37,14 +37,9 @@ local mt_record_protection_violation = minetest.record_protection_violation
local mt_is_creative_enabled = minetest.is_creative_enabled local mt_is_creative_enabled = minetest.is_creative_enabled
local mt_sound_play = minetest.sound_play local mt_sound_play = minetest.sound_play
local math_min = math.min local math = math
local math_max = math.max local string = string
local math_ceil = math.ceil local table = table
local math_floor = math.floor
local math_random = math.random
local string_format = string.format
local table_copy = table.copy
local table_insert = table.insert
-- DEBUG: functions -- DEBUG: functions
-- local log = minetest.log -- local log = minetest.log
@ -122,7 +117,7 @@ function kelp.is_downward_flowing(pos, node, pos_above, node_above, __is_above__
-- Function params: (pos[, node]) or (node, pos_above) or (node, node_above) -- Function params: (pos[, node]) or (node, pos_above) or (node, node_above)
local node = node or mt_get_node(pos) local node = node or mt_get_node(pos)
local result = (math_floor(node.param2 / 8) % 2) == 1 local result = (math.floor(node.param2 / 8) % 2) == 1
if not (result or __is_above__) then if not (result or __is_above__) then
-- If not, also check node above. -- If not, also check node above.
-- (this is needed due a weird quirk in the definition of "downwards flowing" -- (this is needed due a weird quirk in the definition of "downwards flowing"
@ -182,14 +177,14 @@ end
-- Roll whether to grow kelp or not. -- Roll whether to grow kelp or not.
function kelp.roll_growth(numerator, denominator) function kelp.roll_growth(numerator, denominator)
-- Optional params: numerator, denominator -- Optional params: numerator, denominator
return math_random(denominator or kelp.ROLL_GROWTH_DENOMINATOR) <= (numerator or kelp.ROLL_GROWTH_NUMERATOR) return math.random(denominator or kelp.ROLL_GROWTH_DENOMINATOR) <= (numerator or kelp.ROLL_GROWTH_NUMERATOR)
end end
-- Roll initial age for kelp. -- Roll initial age for kelp.
function kelp.roll_init_age(min, max) function kelp.roll_init_age(min, max)
-- Optional params -- Optional params
return math_random(min or kelp.MIN_AGE, (max or kelp.MAX_AGE)-1) return math.random(min or kelp.MIN_AGE, (max or kelp.MAX_AGE)-1)
end end
@ -197,7 +192,7 @@ end
-- For the special case where the max param2 is reached, interpret that as the -- For the special case where the max param2 is reached, interpret that as the
-- 16th kelp stem. -- 16th kelp stem.
function kelp.get_height(param2) function kelp.get_height(param2)
return math_floor(param2 / 16) + math_floor(param2 % 16 / 8) return math.floor(param2 / 16) + math.floor(param2 % 16 / 8)
end end
@ -232,7 +227,7 @@ end
-- Obtain next param2. -- Obtain next param2.
function kelp.next_param2(param2) function kelp.next_param2(param2)
-- param2 max value is 255, so adding to 256 causes overflow. -- param2 max value is 255, so adding to 256 causes overflow.
return math_min(param2+16 - param2 % 16, 255); return math.min(param2+16 - param2 % 16, 255);
end end
@ -242,8 +237,8 @@ function kelp.store_meta()
for _ in pairs(kelp.age_queue_pos) do for _ in pairs(kelp.age_queue_pos) do
count = count + 1 count = count + 1
end end
-- chatlog(string_format("Storing age metadata: %d in queue", #kelp.age_queue)) -- chatlog(string.format("Storing age metadata: %d in queue", #kelp.age_queue))
-- chatlog(string_format("Storing age metadata: %d valid in queue", count)) -- chatlog(string.format("Storing age metadata: %d valid in queue", count))
for i=1,#kelp.age_queue do for i=1,#kelp.age_queue do
local pos_hash = kelp.age_queue[i] local pos_hash = kelp.age_queue[i]
local pos = kelp.age_queue_pos[pos_hash] local pos = kelp.age_queue_pos[pos_hash]
@ -265,7 +260,7 @@ function kelp.store_age(age, pos, pos_hash)
kelp.age_pool[pos_hash] = age kelp.age_pool[pos_hash] = age
if not kelp.age_queue_pos[pos_hash] then if not kelp.age_queue_pos[pos_hash] then
table_insert(kelp.age_queue, pos_hash) table.insert(kelp.age_queue, pos_hash)
kelp.age_queue_pos[pos_hash] = pos kelp.age_queue_pos[pos_hash] = pos
return true, pos_hash return true, pos_hash
end end
@ -713,7 +708,7 @@ function kelp.register_kelp_surface(surface, surface_deftemplate, surface_docs)
doc.add_entry_alias("nodes", surface_docs.entry_id_orig, "nodes", surfacename) doc.add_entry_alias("nodes", surface_docs.entry_id_orig, "nodes", surfacename)
end end
local sounds = table_copy(def.sounds) local sounds = table.copy(def.sounds)
sounds.dig = kelp.leaf_sounds.dig sounds.dig = kelp.leaf_sounds.dig
sounds.dug = kelp.leaf_sounds.dug sounds.dug = kelp.leaf_sounds.dug
sounds.place = kelp.leaf_sounds.place sounds.place = kelp.leaf_sounds.place
@ -732,9 +727,9 @@ end
-- Kelp surfaces nodes --------------------------------------------------------- -- Kelp surfaces nodes ---------------------------------------------------------
-- Dirt must be registered first, for the docs -- Dirt must be registered first, for the docs
kelp.register_kelp_surface(kelp.surfaces[1], table_copy(kelp.surface_deftemplate), kelp.surface_docs) kelp.register_kelp_surface(kelp.surfaces[1], table.copy(kelp.surface_deftemplate), kelp.surface_docs)
for i=2, #kelp.surfaces do for i=2, #kelp.surfaces do
kelp.register_kelp_surface(kelp.surfaces[i], table_copy(kelp.surface_deftemplate), kelp.surface_docs) kelp.register_kelp_surface(kelp.surfaces[i], table.copy(kelp.surface_deftemplate), kelp.surface_docs)
end end
-- Kelp item ------------------------------------------------------------------- -- Kelp item -------------------------------------------------------------------

@ -1,10 +1,8 @@
mcl_throwing = {} mcl_throwing = {}
local S = minetest.get_translator("mcl_throwing")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
-- --
-- Snowballs and other throwable items -- Snowballs and other throwable items
-- --
@ -42,7 +40,7 @@ function mcl_throwing.get_player_throw_function(entity_name, velocity)
local func = function(item, player, pointed_thing) local func = function(item, player, pointed_thing)
local playerpos = player:get_pos() local playerpos = player:get_pos()
local dir = player:get_look_dir() local dir = player:get_look_dir()
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name()) mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name())
if not minetest.is_creative_enabled(player:get_player_name()) then if not minetest.is_creative_enabled(player:get_player_name()) then
item:take_item() item:take_item()
end end

@ -1,8 +1,6 @@
local S = minetest.get_translator("mcl_tnt") local S = minetest.get_translator("mcl_tnt")
local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true) local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local function spawn_tnt(pos, entname) local function spawn_tnt(pos, entname)
minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true) minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true)
local tnt = minetest.add_entity(pos, entname) local tnt = minetest.add_entity(pos, entname)

@ -1,7 +1,3 @@
local S = minetest.get_translator("mcl_commands")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/kill.lua") dofile(modpath.."/kill.lua")

@ -6,7 +6,7 @@ minetest.register_chatcommand("setblock", {
privs = {give=true, interact=true}, privs = {give=true, interact=true},
func = function(name, param) func = function(name, param)
local p = {} local p = {}
local nodestring = nil local nodestring
p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$") p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z) p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if p.x and p.y and p.z and nodestring then if p.x and p.y and p.z and nodestring then

@ -4,39 +4,34 @@ minetest.register_chatcommand("playsound",{
params = S("<sound> <target>"), --TODO:add source params = S("<sound> <target>"), --TODO:add source
description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."), description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
privs = {server = true}, privs = {server = true},
func = function(name, params) func = function(name, rawparams)
local P = {} local P = {}
local i = 0 local i = 0
for str in string.gmatch(params, "([^ ]+)") do for str in string.gmatch(rawparams, "([^ ]+)") do
i = i + 1 i = i + 1
P[i] = str P[i] = str
end end
local params = {} local params = {}
if P[1] == tostring(P[1]) then if P[1] == tostring(P[1]) then
params.name = P[1] params.name = P[1]
else else
return false, S("Sound name is invalid!") --TODO: add mc chat message return false, S("Sound name is invalid!") --TODO: add mc chat message
end end
if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then
params.target = P[2] params.target = P[2]
else else
return false, S("Target is invalid!!") return false, S("Target is invalid!!")
end end
-- if P[3] then -- if P[3] then
-- params.pos = nil --TODO:position -- params.pos = nil --TODO:position
-- else -- else
-- params.pos = nil -- params.pos = nil
-- end -- end
-- if P[4] == tonumber(P[4]) then -- if P[4] == tonumber(P[4]) then
-- params.gain = P[4] -- params.gain = P[4]
-- else -- else
-- params.gain = 1.0 -- params.gain = 1.0
-- end -- end
-- if P[5] == tonumber(P[5]) then -- if P[5] == tonumber(P[5]) then
-- params.pitch = P[5] -- params.pitch = P[5]
-- else -- else

@ -27,7 +27,12 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mcl_ocean:prismarine_crystals", output = "mcl_ocean:prismarine_crystals",
recipe = { "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_core:gold_ingot" }, recipe = {
"mcl_ocean:prismarine_shard",
"mcl_ocean:prismarine_shard",
"mcl_ocean:prismarine_shard",
"mcl_core:gold_ingot",
},
}) })
minetest.register_craft({ minetest.register_craft({

@ -20,7 +20,7 @@ minetest.register_on_dieplayer(function(player)
local playerinv = player:get_inventory() local playerinv = player:get_inventory()
local pos = player:get_pos() local pos = player:get_pos()
-- No item drop if in deep void -- No item drop if in deep void
local void, void_deadly = mcl_worlds.is_in_void(pos) local _, void_deadly = mcl_worlds.is_in_void(pos)
for l=1,#mcl_death_drop.registered_dropped_lists do for l=1,#mcl_death_drop.registered_dropped_lists do
local inv = mcl_death_drop.registered_dropped_lists[l].inv local inv = mcl_death_drop.registered_dropped_lists[l].inv

@ -86,7 +86,8 @@ if mcl_hunger.active then
function mcl_hunger.saturate(playername, increase, update_hudbar) function mcl_hunger.saturate(playername, increase, update_hudbar)
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
local ok = mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player))) local ok = mcl_hunger.set_saturation(player,
math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
if update_hudbar ~= false then if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
end end
@ -105,7 +106,7 @@ if mcl_hunger.active then
-- otherwise the following poison/exhaust fields are ignored -- otherwise the following poison/exhaust fields are ignored
food[name].poison = poison -- poison damage per tick for poisonous food food[name].poison = poison -- poison damage per tick for poisonous food
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled) food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100%)
food[name].sound = sound -- special sound that is played when eating food[name].sound = sound -- special sound that is played when eating
end end

@ -2,7 +2,6 @@ local S = minetest.get_translator("mcl_hunger")
local mod_death_messages = minetest.get_modpath("mcl_death_messages") local mod_death_messages = minetest.get_modpath("mcl_death_messages")
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one) -- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = minetest.do_item_eat
minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing) minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if not user or user:is_player() == false then if not user or user:is_player() == false then
@ -38,7 +37,8 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats. -- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism. -- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
local can_eat_when_full = creative or (mcl_hunger.active == false) or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1 local can_eat_when_full = creative or (mcl_hunger.active == false)
or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
-- Don't allow eating when player has full hunger bar (some exceptional items apply) -- Don't allow eating when player has full hunger bar (some exceptional items apply)
if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
@ -67,7 +67,8 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
def.saturation = hp_change def.saturation = hp_change
def.replace = replace_with_item def.replace = replace_with_item
end end
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.poisonchance, def.sound) local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime,
def.poison, def.exhaust, def.poisonchance, def.sound)
return func(itemstack, user, pointed_thing) return func(itemstack, user, pointed_thing)
end end
@ -90,7 +91,6 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
if not player then if not player then
return return
end end
local name = player:get_player_name()
-- Abort if food poisonings have been stopped -- Abort if food poisonings have been stopped
if mcl_hunger.poison_hunger[name] == 0 then if mcl_hunger.poison_hunger[name] == 0 then
return return
@ -131,7 +131,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
itemstack:take_item() itemstack:take_item()
end end
local name = user:get_player_name() local name = user:get_player_name()
local hp = user:get_hp() --local hp = user:get_hp()
local pos = user:get_pos() local pos = user:get_pos()
-- player height -- player height

@ -65,9 +65,7 @@ end
-- Count number of poisonings a player has at once -- Count number of poisonings a player has at once
mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
-- HUD item ids -- HUD
local hunger_hud = {}
local function init_hud(player) local function init_hud(player)
hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player)) hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
if mcl_hunger.debug then if mcl_hunger.debug then

@ -63,7 +63,6 @@ end
if has_mcl_skins == true then if has_mcl_skins == true then
--change the player's hand to their skin --change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player, skin) mcl_skins.register_on_set_skin(function(player, skin)
local name = player:get_player_name()
local meta = mcl_skins.meta[skin] local meta = mcl_skins.meta[skin]
if meta.gender == "female" then if meta.gender == "female" then
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin.."_female") player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin.."_female")

@ -9,7 +9,7 @@ local animation_blend = 0
local function get_mouse_button(player) local function get_mouse_button(player)
local controls = player:get_player_control() local controls = player:get_player_control()
local get_wielded_item_name = player:get_wielded_item():get_name() local get_wielded_item_name = player:get_wielded_item():get_name()
if controls.RMB and not string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") or controls.LMB then if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") or controls.LMB then
return true return true
else else
return false return false
@ -110,7 +110,7 @@ function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
local name = player:get_player_name() local name = player:get_player_name()
local model = player_model[name] local model = player_model[name]
local anim = models[model].animations[player_anim[name]] local anim = models[model].animations[player_anim[name]]
return "model[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. fsname .. ";" .. model .. ";" .. table.concat(player_textures[name], ",") .. ";0," .. 180 .. ";false;false;" .. anim.x .. "," .. anim.y .. "]" return "model["..x..","..y..";"..w..","..h..";"..fsname..";"..model..";"..table.concat(player_textures[name], ",")..";0,".. 180 ..";false;false;"..anim.x..","..anim.y.."]"
end end
function mcl_player.player_set_animation(player, anim_name, speed) function mcl_player.player_set_animation(player, anim_name, speed)
@ -179,7 +179,10 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing -- Apply animations based on what the player is doing
if player:get_hp() == 0 then if player:get_hp() == 0 then
player_set_animation(player, "die") player_set_animation(player, "die")
elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then elseif walking and velocity.x > 0.35
or walking and velocity.x < -0.35
or walking and velocity.z > 0.35
or walking and velocity.z < -0.35 then
if player_sneak[name] ~= controls.sneak then if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil player_anim[name] = nil
player_sneak[name] = controls.sneak player_sneak[name] = controls.sneak

@ -29,7 +29,7 @@ local look_pitch = 0
local player_collision = function(player) local player_collision = function(player)
local pos = player:get_pos() local pos = player:get_pos()
local vel = player:get_velocity() --local vel = player:get_velocity()
local x = 0 local x = 0
local z = 0 local z = 0
local width = .75 local width = .75
@ -58,18 +58,8 @@ local function degrees(rad)
return rad * 180.0 / math.pi return rad * 180.0 / math.pi
end end
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir) local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir) --local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z) local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz) return -math.atan2(-dir.y, xz)
end end
@ -121,7 +111,7 @@ function limit_vel_yaw(player_vel_yaw, yaw)
return player_vel_yaw return player_vel_yaw
end end
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos local node_stand, node_stand_below, node_head, node_feet
minetest.register_on_punchplayer(function(player, hitter, damage) minetest.register_on_punchplayer(function(player, hitter, damage)
@ -178,7 +168,7 @@ minetest.register_globalstep(function(dtime)
local control = player:get_player_control() local control = player:get_player_control()
local name = player:get_player_name() local name = player:get_player_name()
local meta = player:get_meta() --local meta = player:get_meta()
local parent = player:get_attach() local parent = player:get_attach()
local wielded = player:get_wielded_item() local wielded = player:get_wielded_item()
local player_velocity = player:get_velocity() or player:get_player_velocity() local player_velocity = player:get_velocity() or player:get_player_velocity()
@ -217,7 +207,7 @@ minetest.register_globalstep(function(dtime)
elytra[player] = true elytra[player] = true
elseif key=="RMB" then elseif key=="RMB" then
if wielded:get_name() == "mcl_tools:rocket" then if wielded:get_name() == "mcl_tools:rocket" then
local item = wielded:take_item() wielded:take_item()
player:set_wielded_item(wielded) player:set_wielded_item(wielded)
end end
end end
@ -314,7 +304,7 @@ minetest.register_globalstep(function(dtime)
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
pos = player:get_pos() --pos = player:get_pos()
node_stand = mcl_playerinfo[name].node_stand node_stand = mcl_playerinfo[name].node_stand
node_stand_below = mcl_playerinfo[name].node_stand_below node_stand_below = mcl_playerinfo[name].node_stand_below

@ -198,7 +198,6 @@ minetest.register_chatcommand("setskin", {
end end
end end
local skin
local ok = mcl_skins.set_player_skin(player, skin_id) local ok = mcl_skins.set_player_skin(player, skin_id)
if not ok then if not ok then
return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count) return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)

@ -53,7 +53,10 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
local controls = player:get_player_control() local controls = player:get_player_control()
if players[playerName] then if players[playerName] then
players[playerName].sprinting = sprinting players[playerName].sprinting = sprinting
if sprinting == true or controls.RMB and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then if sprinting == true
or controls.RMB
and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow")
and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
if sprinting == true then if sprinting == true then
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2) players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
players[playerName].fade_time = .15 players[playerName].fade_time = .15
@ -65,7 +68,10 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
if sprinting == true then if sprinting == true then
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED) playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
end end
elseif sprinting == false and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then elseif sprinting == false
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1"
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0) players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0)
player:set_fov(players[playerName].fov, true, 0.15) player:set_fov(players[playerName].fov, true, 0.15)
if sprinting == false then if sprinting == false then
@ -186,7 +192,8 @@ minetest.register_globalstep(function(dtime)
if players[playerName]["shouldSprint"] == true then --Stopped if players[playerName]["shouldSprint"] == true then --Stopped
local sprinting local sprinting
-- Prevent sprinting if hungry or sleeping -- Prevent sprinting if hungry or sleeping
if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6)
or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then
sprinting = false sprinting = false
cancelClientSprinting(playerName) cancelClientSprinting(playerName)
else else

@ -1,4 +1,3 @@
local time = 0
local update_time = tonumber(minetest.settings:get("wieldview_update_time")) local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
if not update_time then if not update_time then
update_time = 2 update_time = 2
@ -69,14 +68,14 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
wieldview.wielded_item[name] = "" wieldview.wielded_item[name] = ""
minetest.after(0, function(player) minetest.after(0, function(target)
-- if the player left :is_player() will return nil -- if the player left :is_player() will return nil
if not player:is_player() then if not target:is_player() then
return return
end end
wieldview:update_wielded_item(player) wieldview:update_wielded_item(target)
local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode") local itementity = minetest.add_entity(target:get_pos(), "wieldview:wieldnode")
itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45)) itementity:set_attach(target, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
itementity:get_luaentity().wielder = name itementity:get_luaentity().wielder = name
end, player) end, player)
end) end)