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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 05:43:43 +01:00
Merge branch 'master' into chat-command-builder-2
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commit
a65acd3ab8
@ -19,7 +19,10 @@ local function deal_falling_damage(self, dtime)
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end
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self._hit = self._hit or {}
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
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local entity = obj:get_luaentity()
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if entity and entity.name == "__builtin:item" then
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obj:remove()
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elseif mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
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self._hit[obj] = true
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local way = self._startpos.y - pos.y
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local damage = (way - 1) * 2
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@ -573,7 +573,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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end,
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})
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if mod_mcl_core and minetest.get_modpath("mcl_wool") then
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if mod_mcl_core and minetest.get_modpath("mcl_wool") and pattern_name == "" then
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minetest.register_craft({
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output = itemstring,
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recipe = {
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@ -8,9 +8,6 @@ local N = function(s) return s end
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-- Maximum number of layers which can be put on a banner by crafting.
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local max_layers_crafting = 12
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-- Maximum number of layers when banner includes a gradient (workaround, see below).
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local max_layers_gradient = 3
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-- Max. number lines in the descriptions for the banner layers.
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-- This is done to avoid huge tooltips.
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local max_layer_lines = 6
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@ -398,16 +395,6 @@ local function banner_pattern_craft(itemstack, player, old_craft_grid, craft_inv
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if #layers >= max_layers_crafting then
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return ItemStack("")
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end
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-- Lower layer limit when banner includes any gradient.
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-- Workaround to circumvent Minetest bug (https://github.com/minetest/minetest/issues/6210)
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-- TODO: Remove this restriction when bug #6210 is fixed.
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if #layers >= max_layers_gradient then
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for l=1, #layers do
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if layers[l].pattern == "gradient" or layers[l].pattern == "gradient_up" then
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return ItemStack("")
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end
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end
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end
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local matching_pattern
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local max_i = player:get_inventory():get_size("craft")
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@ -1041,7 +1041,7 @@ for i=1,8 do
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drop = "mcl_throwing:snowball "..(i+1),
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_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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_mcl_silk_touch_drop = {"mcl_core:snow " .. (i+1)},
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_mcl_silk_touch_drop = {"mcl_core:snow " .. i},
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})
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end
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