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Fix crash when getting attacked by mob while in boat
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@ -3991,6 +3991,7 @@ local mob_step = function(self, dtime)
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if self._locked_object:is_player() then
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if self._locked_object:is_player() then
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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end
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end
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if _locked_object_eye_height then
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local self_rot = self.object:get_rotation()
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local self_rot = self.object:get_rotation()
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if self.object:get_attach() then
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if self.object:get_attach() then
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self_rot = self.object:get_attach():get_rotation()
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self_rot = self.object:get_attach():get_rotation()
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@ -4014,6 +4015,7 @@ local mob_step = function(self, dtime)
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mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
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mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
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end
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end
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end
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end
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end
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elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
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elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
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mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
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mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
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else
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else
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